I'm twenty-five hours into Suikoden 3, and in Thomas' chapter one. The Japanese adore their RPG systems. New to Suikoden 3 is the Trinity Sight System. The game is told from three separate points of view. In the beginning of the game you watch one of three character introduction scenes, then proceed to choose which character to start with. You have Hugo, a hunter from the Grasslands. Geddoe, a mercenary and outsider to the region. Chris, the leader of the knights of Zexen, the well-off merchant state. You can choose to play them in any order you wish. You could go ahead and play Chris' chapter one, two, and three, before going on to Hugo's chapter one. However you wish. Somewhere along the line the completely optional chapters of Thomas open up. Skipping them would be insane to me. As anyone who has played Suikoden knows, half the fun is in the castle building aspect of the game. In each game of the series, you acquire and manage a castle. It serves as far more than a story point, or just the home of the 108 Stars of Destiny. In the series, you recruit people. The aforementioned 108 Stars of Destiny. 108 people who change the course of history by small and great means. They all have their purpose. Some of them will become your strongest characters in battle. Some of them perform the daily tasks of the castle. They cook, they build, they farm, they entertain, they're blacksmiths, merchants, strategists, and more. And of course, in all games in the series, they're the key to the real ending. You'll need all of them for it. Anyway, with the Trinity Sight System, the three characters reveal the main story, and Thomas is this game's castle master. It's in Thomas' game that most of the castle's aspects are played out. Although you can recruit the 108 Stars of Destiny with all of the characters, except for the few character specific recruitment situations. The Trinity Sight System is a more advanced means in which to tell the story. A more dangerous one. You're jumping around in time, seeing many of the same events from the different main character's points of view. Getting new angles on each one. New wrinkles. With this comes different character levels. So if you start with Chris for example, all your characters for her initial party are around level twenty. Which makes sense for the story. They are experienced knights. And Hugo's an experienced hunter starting around level twelve or so. Switching to Thomas, who comes into play some twenty or so hours in, is sort of a shock. He and his initial party are all level one. So twenty or so hours in, you're starting over, so to speak. It's quite the bold choice. Not the easiest path to RPG accessibility. But then, Konami isn't really trying to put this series in as many systems as the average Final Fantasy RPG. They aren't trying for mass-appeal. They're trying to merely put a twist on what their fans expect. Suikoden games become scarce on store shelves because Konami releases the exact amount of games it knows the series will sell, plus five...
Friday, December 31, 2004
Wednesday, December 29, 2004
A Little Luck Goes A Long Way
I'm sixteen hours into Suikoden 3, still in Geddoe's chapter one. I'm liking it while not yet hooked. Some luck has made the ride easier this time around. I won the lottery. Something I ignored in the game the first time around. This happened with Hugo, who is a dirt poor hunter from the Grasslands. I did the same thing for Geddoe, who is a mercenary and worried about the budget. This changes things drastically. In Suikoden you don't get new weapons. You upgrade the one you have. So I'm able to maximize my weapons to the regional limit for the entire party right off. I didn't need to worry about money for Chris' chapter one, as she's a well paid Zexen Knight. She starts with 200,000 potch. This extra money has also allowed me to outfit my parties with the best armor. I've also used my relaxed pacing approach to spend some time just building skill points. Skill points are used to build the skills of each character. The level of damage they do, their parry, their accuracy. I've maximized them for the most part and am now working on building their magic power. I've managed to recruit quite a few of the 108 Stars of Destiny already. Many of them I never even noticed originally. The story is still in the setup phase of the typical Suikoden political intrigue story, so it hasn't kicked in to high gear as of yet. It's looking good, for now. Let's see where it goes from here.
Monday, December 27, 2004
Revisionist History? Maybe so, and definitely not.
Let's start with the definitely not first, Super Mario Sunshine. The couple hours I spent attempting to replay Super Mario Sunshine brought all my original opinions screaming home. This game just flat out sucks. The camera sucks. It works against you. It only took the first couple of stages without the FLUDD. The ones where you run through those floating gauntlets, the pachinko like tables you navigate down, and those giant slides. I truly find those to be unplayable because of the camera. I found it true then, I find it true now. The game doesn't have that Nintendo polished feel. It looks like it does on the surface. But that's the problem. The one place it's actually most important, the game play isn't polished. It's rough and unfinished feeling. It feels imitation Nintendo. I will not suffer through Super Mario Sunshine. I just can't. Only this time I have no qualms or regrets. It's the correct thing to do. The game blows.
As for the maybe so, Suikoden 3, I'm eight hours in. I've played through Hugo's chapter 1, and Chris' chapter 1. While I'm definitely not hooked as of yet, I can say that I'm enjoying it thus far. I'm taking my time. Not rushing the story. Not freaking out over trying to recruit the 108 Stars of Destiny. This game came out originally in the middle of all the majors of its season. And I believe I was rushing to get to them. Which is always a mistake. But you know how it goes. I will take my time. Give it all the chance in the world to grab me. We'll see how it goes.
Saturday, December 25, 2004
Playing to Completion
There was a time where it would have been inconceivable for me not to finish a game. No matter how bad it was. I've completed pretty much every game I've ever rented, borrowed, or owned. That was until the last couple years. Now there is a real possibility I won't finish something if I don't like it overall. Has my determination finally weakened with age? Has my tolerance vanished? Have my tastes just become more discriminating? I don't know the answer. I know I don't like it, whatever it is. Does this even bother the average gamer? The list of abandoned games is probably a lot shorter than the average gamer's, but it still disturbs me a little. Some of the more prominent titles include Fatal Frame, Siren, Wild Arms 3, Suikoden 3, Final Fantasy X, Super Mario Sunshine, and Dark Cloud. Considering the window of time I have before the must play titles of January arrive, and that I don't have Sly Cooper which I must play before Sly 2, I have decided to try to complete one or two of these titles. I have decided to retry Super Mario Sunshine, and Suikoden 3. Suikoden 4 prominently features one of the Suikoden 3 main characters. I should play through it for that reason alone. Super Mario Sunshine was chosen to erase the stigma I feel for not have been able to finish a freaking Mario game. Let's see how these fair the second time around.
Friday, December 24, 2004
Otogi 2: Immortal Warriors -- Final Opinion
Wednesday, December 22, 2004
Escort Missions.
Tuesday, December 21, 2004
Monopolies & Otogi & Sly, oh my!
Today Electronic Arts announced that it plans to acquire 19.9% of Ubi Soft. The deal is done, pending the government approval. This comes on the heels of Electronic Arts' announcement of acquiring the exclusive rights to the NFL license. Assuring Madden's place at the top spot for the next five years. On the business side of things that's a tactically brilliant move. On the creative side of things this comes off as cowardly and evil and unfair. This kills competition in the genre of football games entirely. It's over for five years. A monopoly in my opinion. A very bad thing. This company does not need more power...
As for Otogi 2, I'm through level ten or eleven. Still loving it. Still impressed. Still feeling happily obligated to earn 100% and A ranks. They've added Havoc Levels. Each one is essentially an optional challenge. Destroy one-hundred arches before the time runs out. Defend the Tree of Life from the invading demon horde. Fly through the arches without touching the water within the time limit. Destroy enough grass in the level by using enemies to damage the level itself. Half the time you'll earn some reward for your effort. Other times you'll just get EXP to level your characters, which is always a plus. This is a nice little bonus to an already great game. It's nice to see companies going that little extra mile.
Sly 2: Band of Thieves arrived today. I got it from Sony for free for sending in the demo disc that contained Viewtiful Joe 2 which had a nice habit of formatting your memory card. Sony allowed you to pick a game as compensation, I chose Sly 2. What this actually is getting to is they wanted to mark the casing to show it was from this for some reason I'm not entirely sure of. Maybe so you couldn't trade it in for cash or something. They drilled a hole clean through the PS2 logo in the top right of the casing. Through the front, the manual, the back. Clean through. To this I say... WTF? The game works fine though. I'm none too pleased about the casing and manual, free game or not.

