In The Legend of Zelda: The Minish Cap I am through the Elemental Shrine, which is after the second dungeon, Cave of Flames. At the very start of the game, when the story was being prefaced, I was sort of rolling my eyes. Ancient evil, light force, special sword, victorious hero of faded legend, cutting to Link awakening in his bed. Been there, done that, in like almost every Zelda. The game proper starts, Zelda shows up wanting Link to accompany her to the Picori Festival that only happens once every hundred years. Link's grandfather, Master Smith, has a sword he needs delivered to Hyrule Castle to be awarded to the winner of the competition at the festival, so it's okay. Off they go. Link sees the sights of the festival, delivers the sword, and sticks around for the ceremony. The badguy shows up, Zelda is turned to stone, and only Link can save her. So the King sets Link off on the path to go about doing just that. All of this is the first five minutes of the game. At this point I'm starting to think about how many times can you dip into the same well before it runs dry. After all, this is like the tenth Zelda game, with number eleven on the way. We've done this before. A lot. Is it good enough now? A couple of issues seem to come up here. One being, is Nintendo helping or hurting with the tactic of including the ever expanding cast of extras in each game of the series. The Gorons, those carpenters, the mailman, Malon from Lon Lon Ranch. Is this a negative or a positive? I'm not entirely sure. I like the inclusion on one hand, and I do see it starting to wear thin. Another aspect that might not be helping is the stuck in once upon a time storytelling. It is a fairy tale being told, but can't it be a dark fairy tale? Does it need to be so golly gee and swell? The story hasn't been fully told so it might not be fair for me to judge it so already. It is showing signs of trying. Ganon, up to this point doesn't seem to exist. And it's not going to be Koume and Kotake this time around trying to bring him back either. We might be heading somewhere new, but it's still golly gee and swell. They have changed the device in gameplay each time, but storytelling hasn't really changed. In form or style. I'm really starting to think it needs to change drastically. Storytelling has never been the reason we play this series. The gameplay here still rocks. But storytelling has sort of become the great neglected or just also ran aspect to the series. Wind Waker put more emotion into the story with its graphic style allowing for facial animation in the vein of Skies of Arcadia and Suikoden 3, but the actual story was the same old same old. With everything else so refined, this unrefined section is just more glaring over time. The next Gamecube title appears to be going graphically more dark, more adult for lack of a better word. Hopefully the story gets more than a bit of shadow tacked on to help it fit the visuals. Go somewhere new. Take a chance. Change things up, please...
Next time should be about puzzles.

