Friday, January 28, 2005

The Legend of Zelda: The Minish Cap -- First Impression.

I'm currently working my way to Mt. Crenel in The Legend of Zelda: The Minish Cap. That's after the first dungeon, Deepwood Shrine. You have the gameplay style of A Link to the Past and the other portable Zeldas mixed with attempting to mimic Four Swords Adventures graphically. The game looks great. Crisp, bright visuals. It sounds about as good as GBA games can. You have the main theme, some versions of classic tracks, some Four Swords music, and all the classic "Item Get" type sound effects and musical chimes we all know and love. They've added in new creatures among the Keese and Octoroks. New locations to Hyrule, while incorporating old locations, like Lon Lon Ranch. A cast of new characters mixed in with the likes of the mailman from Majora's Mask and the carpenters Ocarina of Time. New gameplay elements like the Gust Jar in with the old like Bombs. The big thing they've added for this one is shrinking, which is facilitated by your talking hat named Ezlo. Ezlo also serves as this game's Navi. He's there to prod you in the right direction. "Hey, we're supposed to be meeting so and so at such and such a place." He's not as intrusive as Navi was. They've also added Kinstones. Kinstones are items that have various shapes. People and creatures all over Hyrule have half Kinstones, and you want to merge your half with their half. Fusing Kinstones will cause a bunch of various things to happen throughout the land. For example, this thorny overgrowth blocking the entrance to a hollow tree will be removed, allowing you access to whatever may be inside. I have a feeling completing this aspect may become maddening. I'll get into everything in more detail as I go along of course, but right now it just seems like it's classic Zelda, slightly tweaked, as they all have been.

Next time should be about story.

No comments: