Sunday, January 16, 2005

Resident Evil... FOUR! - First Impressions.

I have played through section 1-1 in Resident Evil 4. The first thing apparent is that Capcom is trying hard to change things. Which reminds me of the old adage, the more things change the more they stay the same. The realtime 3D graphics are new. The control isn't. It's entirely the same control scheme. The voices are much improved as far as the series goes, but that Capcom cheese remains.  They apparently can't help it. They've gotten rid of the ink ribbons, but you still save on typewriters. They've added in a support system right out of Metal Gear Solid. That's not the only game they've borrowed from. The non-zombie zombies come at you with style that puts them slightly ahead of the on rails enemies of House of the Dead. The AI so far has proven to be pretty smart, but marred by not so much poor collision detection, but rather locked animation. You're taking hits you shouldn't be because they can't break their animations. They've also implemented Shenmue's Quick Timer Events into the game. Needed button presses to survive a cinematic scene. The story hasn't advanced beyond the silly premise so I don't have much to form an impression on there. My initial impressions would seem to point to a game with great potential for real fun in spite of some flaws in combat. I need to see where it goes and how I adjust to things. I will get into more detail on everything as I play through the game of course.

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