I am through the fourth mission of Siren. Siren is a survival horror title from one of the creators of the original Silent Hill. Siren and Silent Hill share a lot of similarities and I should cover those in a future entry should I manage to actually survive playing through the game. The game is confusing at best. Siren uses multiple playable characters, in multiple locations, with multiple often unknown objectives, in multiple points in time over the three days of the story. It doesn't hold your hand at all. And it gives the most basic information on what you're supposed to be doing at any given time. Get whichever character you're controlling at the time to such and such a location. What it doesn't tell you is that you can seemingly unlock other missions by your actions in that level. The fourth level for instance has you playing as a priest of some sort and you're told to get to the road. There are numerous enemies about in your way. You have no weapon. Along the way, if you happen to find this one door, you can enter it and plug in the freezer that isn't working. Notice some water in the sink. Go on about your business of trying to find the road. If you then happen to check a door that was locked when you were here with a different character two levels ago, you'll find it unlocked. Inside happens to be a puzzle. Solve a rather clever puzzle to get some numbers. Go on about your business. Happen upon another door with a combination lock. Use the numbers. Find a washcloth and some rope. Take them, why not? Now, for some reason should you go back to where the freezer was, and the water in the sink, you could soak the washcloth. Now you have the wet washcloth. Now you can stick it in the freezer, should you wish it. Why would you wish to? I'm not sure. Do it anyway. The game tells you that you've met some condition and that something is now unlocked in some chapter two days from now for some character you've never heard of or something. Now I wonder what I missed in the first three missions. I did pick up a radio, was I supposed to use it in the mission which it was found? Um ... yeah, it's like that. I now have a headache.
Next time I should cover concepts.


1 comment:
Heh, yeah, not all, or even the majority IMO, of the secondary objectives are like that, but a lot of them are. There's quite a few "find this trinket" goals where you're playing some delicate, petit chick and the main objective of the mission is "GET THE FUCK OUT OF THE HOUSE BEFORE THEY *KILL YOU*", but let's find a family emblem before we do that! Needless to say, I never felt too bad about looking up some of the secondary objectives on GameFAQs.
Tell me when you finish the mission that is opened by doing that, by the way.
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