I've gone ahead and powered through the Famicom version of Ys. The mines, the second of the game's three dungeons was relatively unchanged beyond the different art and the slightly different layout. The items were all relatively where they were supposed to be and the final boss was something close to the correct boss. The game's third dungeon, the Tower of Darm on the other hand was highly altered. It's a pale version of its former self. The TD and SMS version is a thirty-six story monstrosity filled with evil puzzles and traps. This version couldn't have been half that. It's graphically stale as well. It's bare bones. The puzzles are all in place, with a couple of unneeded additions. The bosses are shoddy versions of their counterparts. The mantis boss is unimaginably cheap now. They added an elevator puzzle, and for some reason another boss beyond Dark Fact. I don't understand what they were trying to do. They've messed with things that didn't need to be messed with and hasn't been messed with since. They never should have messed with it in the first place. As a game, I'd give this version of Ancient Ys Vanished Omens a 7 compared with the 9 of the TD version and the 9.5 of the SMS version.
I will eventually get to the Famicom version of Ys 2, but before that there will be some Chaos Theory Sam Fisher style.


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