Splinter Cell has become one of my favorite series. I have high expectations for the third game in the series, Splinter Cell: Chaos Theory. I bought the collector's edition of the game, and while it's predominantly irrelevant to the gaming experience, I have to say they did an exceptional job on the casing. It's the same metallic casing used for the Halo 2 CE. They provided a swivel tray for the second disc whereas Halo 2 stacked the discs in the one tray. As for the game itself, three things come to mind from the initial playing. They've added an ambient sound meter under the light meter. This lets you know how much noise the ambient sounds are making, and how much noise you're making. So for example, you start off on a beach in the first level and you can hear the waves crashing. You see how high it registers, so if the noise you're making stays under that of the ambient noises of the level, your sound is masked. If the noise you're making goes over the ambient sound levels, the enemies can hear the noise you're making. The next thing that comes to mind is you can no longer read the notes or hack a computer or read emails as if paused. All of this is now in realtime. The game doesn't stop for you to do this. The enemies are still active and on patrol. If they find you, they'll act accordingly. The last thing that comes to mind off the initial playing is they've increased the AI. The enemies are more diligent in their searching for you. They react to the loss of lighting. You can't just take out the lights and be assured success anymore. They have flares they'll use to help themselves search. All three of these additions are much for the better in my opinion. They're making the early going of the game very interesting.
Next time should cover the gameplay and combat.


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