Star Wars: Republic Commando is a fun first try. You can see the potential for a great game. The main aspect of the game, the squad tactics is half way there. The squad itself, and the available tactics you can employ, as well as their AI and ability to perform are all dead on. They work great. The problem is, you're using tactics on enemies who don't react or adapt. The game's enemy AI is its biggest fault. They are of the stand there and get shot, or charge at you and get shot varieties. The only exception to the rule are General Grievous' personal bodyguards, the Magna Droids. They just perform an AI routine on par with a dance. Flipping around and attacking and retreating. There is no rhyme or reason to it. If they could fix the relative lack of any enemy AI in future titles, they could have something great. The rest of the game itself fairs pretty well. Brightly lit, good enough graphics. Sounds straight from the Star Wars universe. They didn't overuse the music from the films. There is no use of the Star Wars main theme. They use more subtle pieces to underscore the emotion and the turning tide of battle. They also use a pretty substantial amount of new music. The minimalist storytelling style works well with this aspect of the Star Wars universe being shown. The character banter also fits in well. Another aspect they might wish to consider is overall length. It's a rather short game. Only three main areas to explore spread out over sixteen or so missions. Overall it's a solid enough game which shows potential. I'm giving it an 8.0. Solid start...
It seems I have a window of a couple weeks before the next must play day-one title arrives, so I'll be trying to knock a couple more titles off the restart list. First up, I'll take another swing at Fatal Frame.


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