Thursday, March 3, 2005

Star Wars: Republic Commando -- Initial Impressions.

Star Wars: Republic Commando is a first person shooter for the Xbox with the emphasis on squad based gameplay. The action plays out much like Halo 2's NPCs, but this time you have basic control over them. You have set commands to control their general group behavior, as well as situational control over the other three individual members of the four man squad. You can order them to take a position, secure a room, or group up. You also can situationally control a specific unit to slice open a door, hack a computer, or plant explosives. The controls follow that of Halo 2, in other words, they're perfectly suited to the Xbox version of the game. The HUD holds a lot of information and initially seems rather busy. I'm still only early on in Geonosis and am still within the initial tutorials. The HUD busyness should vanish as I cut through the learning curve. The game shows initial signs of great character in the chatter from the squad and the enemies. The early AI shows signs of being of the just stand there and be shot at variety. We'll see if that changes. Hopefully it does. I've only had the use of a pistol, standard machine gun type, and sniper rifle. It's too early to form an opinion on weapon variety and use. I've only tried the offline mode so far, online play is available. We'll see how it shapes up.

Next time should cover combat.

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