Virtua Racing was released in the arcades in 1992 as the debut title of SEGA's Model 1 arcade board. This marks the real beginning in shifting from 2D and sprites to 3D and polygons. The game used flat shaded polygons. It was a true 3D game made up entirely of geometric shapes. The 3D aspect allowed for four different viewpoints, something never seen before. A distinctive visual flair and the gimmick of 3D wouldn't have been enough to earn the game its milestone position in arcade history. The game played excellently. It was gorgeous at the time, played perfectly offering arcade racing, and was a technological marvel. The game featured three tracks, Big Forest, Bay Bridge, and Acropolis. The three courses represented beginner, intermediate, and advanced difficulty levels. There were three versions of the arcade machine. A standup single player game. A sit-down two units in one combination version featuring head to head play. And the elaborate linked system featuring eight sit-down machines each with their own modeled Formula 1 racing car where everyone on the course was a living player. There is something to note in the home conversions of the game. The home conversions of this game have their own history worth mentioning as they are relative to the PlayStation 2 version. The Genesis port was only possible because they added a special geometry processor chip to the cartridge. They labeled it the "VDP" and it made the cost of the game $70. The 32X version, which made use of the $189 32X add-on, was advertised as being as close to the arcade version at home as humanly possible. The 32X cartridge used the special chip as well and sold for the insane cost of $99. Making it share the title of the most expensive game ever released in US along with the also $99 Phantasy Star IV. To offset the cost, SEGA released it as Virtua Racing Deluxe and essentially doubled its size by adding three courses. They added Island, Mountain, and Beltway. The PlayStation 2 version features all six tracks from Virtua Racing Deluxe, and for the first time offers up the arcade's visuals exactly. The PlayStation 2 version was released in Japan under the full title of SEGA Ages 2500 Series Volume 8 ~ V.R. Virtua Racing - Flat Out. The game offers all the standard modes. Free mode where you can race any single course, select your car color, select your transmission and then proceed to attempt to learn the courses. They offer arcade mode, which is the arcade game. It only offers the three original courses here. They have Grand Prix mode, where your score carries over from course to course through the circuit of tracks. There is a two-player mode, where you can race against someone else split screen. There is also an option for records where they keep your times. This would be exceptional if only they had managed to capture the handling of the arcade game while they were capturing the visuals. The game controls too loosely. It doesn't feel like the arcade game to me at all. The 32X version controlled far closer to the arcade machine. The game does work with some of the PlayStation 2 wheel controllers, and maybe that makes a difference. Using the Dual Shock 2 controller, it just doesn't come close. The control in a racing game is everything, far more important than the visuals. I'm going to give this one a 6.5.
Next up, the overall final opinion on SEGA Classics Collection.