I have gone ahead and finished Ys 3: Wanderers from Ys for the Super Nintendo Entertainment System. I happened to be at max level before even attempting to complete the second dungeon of Illburn Ruins. I found a rather extreme experience exploit. Each game in the series has them, but this one borders on extreme. I was at max level within thirty minutes. Strangely the game remained a challenge for the most part throughout. I noticed a few more translation differences. In the Genesis version the Varestine Castle is correctly named, while in the SNES version it's called Ballactine Castle. The Genesis version refers to the land as Felgana while the SNES refers to it correctly as Felghana. It's strange how they go back and forth in and out of being correct. Ys 3 uses the ring system. Timed rings that you equipped and are awarded their attribute until you deplete the power of the ring. Mainly for boss battles. So you have 255 units of power for all the rings. In town you can restore the rings. They count down much faster than by the second, so you only have thirty seconds or so to make use of them. There are five. Power, Defense, Time, Healing, and Protection. The bosses therefore have strategies that will require you to be using certain rings. It's a fun system for the game, but one they haven't used since. As far as the story goes, it's great in that you get some back story on the events of Adol's best friend Dogi. And the main evil of Ys 3, Galbalan, is further fleshed out in Ys 6. Ys is one large story. All the parts telling the whole. Ys 3 isn't a side story. You need it to see the whole picture. It's a well told, fast, and most importantly fun little adventure. I'm going to give it a 7.5.
Next up should be some more PSO as we've been taking a little break from it. Having played it for a month and a half and hundreds of hours worth, we needed it a bit. I should be starting another game in the next few days beyond that. We'll see what's next.


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