Thursday, October 20, 2005

SOCOM 3 -- Crosstalk.

I have completed SOCOM 3 on the commander, captain, and admiral difficulty levels. I've logged 24:37 in playing through the game three times.  I've downed 1,660 enemies. Captured 40. Fired 9,756 times with 701 of those being headshots.  391 of those downed enemies never knew what hit them as they were stealth kills. It's nice that the game tracks your career totals in those and many other areas. Numerous would be one way to describe the Crosstalk abilities in SOCOM 3. Crosstalk is what they call the connectivity feature used in SOCOM 3: US NAVY SEALs for the PlayStation 2 and SOCOM: Fire Team Bravo for the PlayStation Portable. In each mission in the single player game there are hidden crosstalk objectives to complete. Doing so causes the entries in the crosstalk section in SOCOM 3 to turn from red to green. There are roughly sixty-five separate entries. A few of them are completed by finishing the game on a certain difficulty. Most of these will reward you with different outfits and weapons for use in the multiplayer games. I say games because you're altering both games by completing these objectives. You'll connect the PS2 and the PSP via USB cable. You'll have both games in the systems. You'll power on and go to crosstalk within the extras section. There you'll be able to select the option of "synch all files." This will overwrite each save with the unlocked entries. The other entries that aren't weapons and costumes have a more direct effect on the games themselves. For example "By securing the cargo in Heart of the Fist, SOCOM prevents a weapons shipment from arriving making heavy weapons and grenades unavailable to terrorists in the Under Fire mission of SOCOM: Fire Team Bravo." By going the extra mile in SOCOM 3, I've managed to help myself later on when I play the Under Fire mission of SOCOM: Fire Team Bravo. Another example would be "News of General Mahmood's capture by the US Navy SEALs cause the CLL to be more aggressive in guarding the tenement building in the Undertow mission of SOCOM: Fire Team Bravo." By doing the right thing there, I've actually made it tougher for myself when I play the Undertow mission of SOCOM: Fire Team Bravo. There are multiple entries for most of the missions in the games. I think this is a very cool concept that's seemingly well executed. I won't know for sure until I get SOCOM: Fire Team Bravo which doesn't hit stores until December. This is the best use of connectivity I've seen to date. Hopefully this will spread to other developers like wildfire. I have yet to play the online game of SOCOM 3, maybe I should do that...

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