Wednesday, November 2, 2005

Sly Cooper and the Thievious Raccoonus -- Final Opinion.

I have completed Sly Cooper and the Thievious Raccoonus with a time of a few minutes under nine hours. It's short, and sweet. The game uses the context sensitive action style of gameplay to the fullest. As you play through the game you'll find clues stuffed into bottles. Collecting all the bottles in a given level will allow you to crack the code for a safe hidden in the level. Opening the safe will grant you access to a page of the Thievious Raccoonus which will usually teach you a new move. There are a couple of different move styles. The context sensitive ones are set to the circle button and will come into play as you need them. The other moves are set to the triangle button and are selectable by cycling through them with the L2 and R2 buttons. The interesting thing about these moves are that they're essentially designed to make the game easier if you're having problems. They aren't needed to complete the game in any way and I never had to use any of them. The graphics are wonderful, as is the voice, sound, and music. It's all exceedingly well done. The game has a great comical story that's told via the impressive cartoon style of the art direction. The gameplay is tight and controls perfectly. They broke up the standard run and jump platform gameplay by incorporating minigames into whole levels. The minigames are all well done and also control with the same perfection as the standard levels. Everything about this game is just handled on a really slick and polished level. I highly enjoyed it. I'm giving Sly Cooper and the Thievious Raccoonus a 9.0.

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