I still don't think there is much of a game here at all in Animal Crossing: Wild World but it's a little easier to take this time around. What there is to do within the game can still be accomplished in around fifteen minutes. It's still the exact things that were available in the Gamecube version. It's a little easier to take this time around because I knew what it was going in. I'm fine with the pick up and play it once a day for fifteen minutes aspect. Within that time I check what the store has to sell. I check the tailor's for new hats and accessories. I catch a fish, dig up a fossil or two, check and send mail. I also check in with each person in town. Most of my time is spent just trying to collect items for my house that fit with the theme I want. There are only so many times I can design a pattern or mess with the town theme, so I don't mess with those anymore. I don't like how there isn't really anything new at all beyond a couple of little gimmicks that are enabled online. The online aspect does add an aspect that's sort of related to something you could call fun if you maybe squinted and wished it to be so with all your might. At least for a little while anyway. It clearly can't sustain that. I think I can safely say that Magus isn't still chuckling over being called a cockmunch by a talking fox at this point. It's a shame that Nintendo doesn't seem to want to actually live up to the promising potential the base they've created exhibits. They're satisfied with it as is. The concept is sound and it really could be so much more than it is. As it is, it comes off as a glorified virtual pet game, and so be it. I'm giving it a 6.5.
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