Monday, January 16, 2006

Killer 7 - Initial Impression.

I'm heading over to the Gamecube for the next game, Killer 7. The game is being sold as a traditional adventure  being reworked for modern times. The genre has been called digital comic in Japan. They're the style of game where you'd choose a command to move down a hallway or turn east. You'd select a command to look at, or take, or use an item. Combat would normally come in the form of having to use a particular item at a certain time to get by whatever obstacle was in your way. You'd use the fire wand on the ice dragon for example. This is the type of game Capcom has set out to reinvent with modern visuals and gameplay. From my initial playing of the game I can see that they've created a gorgeous looking game. The art style is fantastic. It uses a sparse and very arty cel-shaded art style that helps to create a whacked out acid noir sort of vibe. It's the only way I can describe it. The control is surprisingly intuitive in the initial playing. This is saying a lot for a game that has removed your freedom of exploration in favor of an entirely on rails movement system. I will need to see more of the puzzles to know if they're of the typical Capcom variety. The game sort of goes out of its way right from the start to let you know the game is aimed at adult audiences.  The early going features various curses and a character expresses the concept of being sexually aroused by the act of murder. The game also goes out of its way to let you know that it's going to be one strange ride. We're talking David Lynch and beyond levels here. It's too early to tell if there is actual substance here or if they're being weird just for the sake of being weird. My initial playing has left me greatly intrigued. We'll see how it goes...

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