Still trying to climb out from under the mountain of PlayStation 2 RPGs I've managed to collect, next up for me is Suikoden IV. I've spent about five hours on Suikoden IV and my initial impressions are of a game that's graphically a little less than Suikoden III. Musically the game retains its world music vibe the series is known for. The battle system allows for four of the one-hundred-eight stars of destiny to be used in battle at one time. It would seem the one-on-one duels of the earlier titles have returned to a more prominent role compared to Suikoden III. The army battles this time are naval battles as the story of Suikoden IV seems to be focusing on the Island Nations. The story also seems fully entrenched in Suikoden tradition with you playing the hero who stumbles into some major event that thrusts him into a massive tale of politics and intrigue. New to the series are sequences where the characters are voiced. Gone from this entry is the traditionally stunning FMV intro. Suikoden II used the save file from Suikoden, and in turn Suikoden III used the save file from Suikoden II. That's something also not in place for Suikoden IV. The game doesn't make use of the save data and that's most likely due to the fact that Suikoden IV takes place before Suikoden chronologically and there wouldn't be any information to carry over. Hopefully the story will live up to the series history. We'll have to see what further changes have been made to the battle system and how they'll change things up. Suikoden IV has returned to a single point of view narrative from Suikoden III's multiple main character perspectives. While I fully enjoyed Suikoden III's story, I'm glad to see Suikoden IV return to the older style. It's just easier to follow the story this way. Things are looking good five hours in. Hopefully it stays that way.
Sunday, April 30, 2006
Saturday, April 29, 2006
Metal Gear 2: Solid Snake -- Final Impression.
Thursday, April 27, 2006
The Nintendo Wii.
Metal Gear 2: Solid Snake -- Initial Impression.
Tuesday, April 25, 2006
Metal Gear -- Final Opinion.
Metal Gear -- Initial Impression.
Back to old-school action with the next game. I'm playing Metal Gear via Metal Gear Solid 3: Subsistence's second disc which itself is named Persistence. This is a perfectly emulated version of the original MSX computer version of Metal Gear released in 1987. It even emulates the MSX startup and RAM check sequence. The MSX version was created by Kojima and his team at Konami. The Nintendo Entertainment System version is actually a heavily altered port of the MSX version that was handled by a different team within Konami. Kojima had nothing to do with it at all and even goes as far as to call it "crap" on the series history disc that came with preordering MGS3: S. The NES version changes things considerably. You have an entirely different infiltration method, an entirely different maze layout, different and missing bosses, and one of the most infamous "engrish" translations. The game controls simply enough. The right analog stick or D-pad move Snake. The square button fires the selected weapon. The circle button punches. The L2 button brings up the item selection window. The R2 button brings up the weapon selection window. The select button access the codec communication system. The MSX version has easily superior graphics without breakup glitching. The music is better in using the original superior compositions and also in sound quality. The translation is entirely new. Gone are "The truck have started to move!" and "I feel asleep." Now we get "Argh! The truck has been moved" and "Ah, fell asleep." There are some more important changes to the translation though. Like the character of Dr. Petrovich in the NES version now has his proper full name of Dr. Drago Pettrovich Madnar, which makes Metal Gear connect to the Snatcher series both ways instead of the one way of the Metal Gear references within Snatcher. And that's very cool to me. We still have to see how a game from 1987 comes off as far as actual gameplay is concerned in 2006 and I'll save that for my final opinion.
Monday, April 24, 2006
Condemned: Criminal Origins -- Final Opinion.
Friday, April 21, 2006
Condemned: Criminal Origins -- High Tension.
Thursday, April 20, 2006
Condemned: Criminal Origins -- Initial Opinion.
Wednesday, April 19, 2006
Shining Force Neo -- Shining Force Gauntlet.
Monday, April 17, 2006
Tomb Raider: Legend -- Final Opinion.
Sunday, April 16, 2006
Tomb Raider Legend -- Controlling Ms. Croft.
Thursday, April 13, 2006
Tomb Raider Legend -- Initial Impression.
Since I have such a backlog, I'm going to be doubling up wherever possible. So to go along with the hack and slash action RPG Shining Force Neo, I'll be playing the pure action game Tomb Raider Legend on the X360. Tomb Raider Legend marks the first Tomb Raider title not developed by Core Design, Lara Croft's creators. After the abysmal public reaction to Tomb Raider: Angel of Darkness, Eidos the publishers and owners of the character decided it was time to either give her a fresh start with another developer or abandon her altogether. Lara Croft is still a viable and marketable character so they obviously decided to go with a fresh start. Enter Crystal Dynamics, of Gex and Soul Reaver fame. I have completed the first level of Tomb Raider Legend and there are a few immediate differences. Lara controls in a much smoother fashion. The level design is thus far more focused. The game is available on numerous systems and the graphics reflect that. They're a mix of prettied up last generation graphics and pure next generation bells and whistles. The story will most likely turn out to be just like every other Tomb Raider before it, but this one seems well written initially. A couple of the lines are rather smart. The voice acting comes off as top notch. But maybe it's just me and my ... um, appreciation of the British female accent. The game also seems to offer up a lot more than any of the games in the series as far as things to unlock. There seems to be a lot there in fact. I'll cover the details in a future entry of course. And as usual, we'll see how it all turns out.
Wednesday, April 12, 2006
Shining Force Neo -- Initial Opinion.
Tuesday, April 11, 2006
Ninja Five-0 -- Final Opinion.
Monday, April 10, 2006
Ninja Five-0 -- Calling All Ninja.
Sunday, April 9, 2006
Ninja Five-0 -- Initial Impression.
Saturday, April 8, 2006
The Elder Scrolls IV: Oblivion -- Final Opinion.
I have completed The Elder Scrolls IV: Oblivion. And I do mean completed it. My final save time was 137:03:04. That's right. One-hundred thirty-seven hours. In that time I unlocked all one-thousand Gamerpoints in the Xbox 360 version. I completed the guild quest lines for the thieves, fighters, mages, and Dark Brotherhood. I completed the arena. I was at the one-hundred twenty hour mark before I even began the main storyline quests. As you can see the main quest took roughly seventeen hours. There is just an amazing amount of stuff to do and see in the game. I'm sure I didn't see it all. There are numerous ruins and caves I'm pretty sure I never even discovered let alone fully explored. Just a highlight of my final stats further reveal the size of the game. I passed 170 days in the game. I increased 652 skills and stole 2,624 items. I killed 865 creatures and 455 people. I picked 297 locks, and made 466 potions. I read 827 books and told 1,897 jokes. The scope of the game is just immense. I thoroughly enjoyed the game. How can this be after Morrowind made my worst games of the year list? They fixed the combat for one. It's not only fun, but it actually works. I wasn't pounding on a lowly mud crab for twenty minutes to kill it this time around. First creature I came across after escaping the sewers in the opening sequence was the mud crab. One shot and it was dead, imagine that. The combat system continued to work for me the entire game. Things remained fairly logical. Their use of first-person view and ragdoll physics went a long way towards making the combat gameplay fun. The game also has a great story considering the type of game it is within the genre. It's told in the lushness of the world itself. Each of the guild quest lines are rich with story and character. The main story is well done fantasy standards. The writing is presented in an if you want it style. You can talk to every last NPC in the game and read the hundreds of books for story. Hell, the limited edition of the game comes with a book that's over one-hundred pages of history for the game itself. There is enough there to get lost in if you so choose. If you're not of a mind to do such a thing, the game allows for you to just access the topics at hand for whatever quest. You can easily play through the game ignoring the story entirely. There aren't any FMV sequences and drawn out cutscenes you have to sit through. The whole style of the game is essentially here's the set up, a hundred plus hours of play as you see fit gameplay, and here's the ending. It's as deep or as shallow as you want it to be. The game looks great. It's just pretty. The game isn't flawless though. It's not going to get a perfect score from me. There are some technical issues with how the game loads. The load times are rather fast, the problem is they're also frequent. There are some draw in issues as well. The game has very good voice acting with a couple of big name celebrities. The three main characters are all very well done. As are the hundreds of NPCs. The problem there is, you have the three stars for the three main characters, and then you have like four good voice actors doing everyone else. Seriously Bethesda, would a couple more actors have broken the bank? The music is another area where this applies. What's there is quite good, but again it seems like there are only a few tracks. You're going to be hearing the same handful of tracks over and over again. As I said before I thoroughly enjoyed the game and I'm surprised to find myself actually eagerly awaiting The Elder Scrolls V. But they'll probably mess it all up again... I'm giving The Elder Scrolls IV: Oblivion a 9.0.

