Thursday, April 27, 2006

Metal Gear 2: Solid Snake -- Initial Impression.

So on to the real sequel to Metal Gear, Metal Gear 2: Solid Snake. I say real sequel because this is the first time it's ever been made available in the West. We found out via that bonus disc for the MGS3: S preorder that Kojima had nothing to do with the NES game and he thought it crap. Well, he really had nothing to do with the second NES Metal Gear game called Metal Gear: Snake's Revenge. It isn't even based on the Kojima made sequel Metal Gear 2: Solid Snake. Kojima made the sequel on the MSX computers for Japan. The game was released in 1990. The three years difference shows in the graphics, the sound, and the story depth. The game looks considerably better. It sounds considerably better as well. There is more story in the opening sequence of MG2 than there is in the whole of MG. What's also readily apparent is most of everything found in Metal Gear Solid was in place by MG2. Snake can now duck, and crawl. That opens up him moving around in vent shafts and the like. The enemies can hear him running over certain types of flooring. The codec system is fully in place. The support characters in the codec system are all there for your utilization. The radar is now in place. Another thing initially apparent is MG2 is much tougher than MG. We'll see how the story plays out and how well it bridges Metal Gear to Metal Gear Solid. We'll see how the action plays out and how much of an improvement it actually turns out to be.

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