Tuesday, May 30, 2006
Suikoden Tactics -- Elemental, My Dear Battle.
Thursday, May 25, 2006
Rockstar Games Presents Table Tennis -- Initial Impression.
I'll be playing Rockstar Games Presents Table Tennis for the Xbox 360 while continuing along in Suikoden Tactics. I've merely messed around with an exhibition match and completed the training levels. The game looks gorgeous. I realize it's just ping pong, but it's truly next generation ping pong. The sounds are also dead on. The controls are seemingly simple and intuitive. The training levels do a good job conveying everything you need to know. The game appears to feature the standard modes of exhibition, career, and online. There also seems to be an extensive system of unlockable content. When I first heard about Rockstar's first next-generation offering being ping pong I had to chuckle. But the more I actually gave it some thought, the more it seemed like a brilliant idea for an online enabled game. If done correctly it could be a pure old-fashioned versus game of the arcades of old. Where simplicity and fun rule the day. If that is, they actually pull it off. Did they? We'll find out...
Wednesday, May 24, 2006
Suikoden Tactics -- Vandal Hearts 2 Was Here.
Sunday, May 21, 2006
Suikoden Tactics -- Initial Opinion.
Saturday, May 20, 2006
New Super Mario Bros. -- Final Opinion.
Friday, May 19, 2006
New Super Mario Bros. -- Save Me With Your Charm.
Wednesday, May 17, 2006
New Super Mario Bros. -- A Little Bit of This, A Little Bit of That.
New Super Mario Bros. is an amalgamation of the best bits of the previous Mario titles in the series. There is a little of this and a little of that from just about every entry in the series. You have the classic gameplay and tight controls as well as the hidden secrets from the original Super Mario Bros. You have the challenge of Super Mario Bros. 2, the real Super Mario Bros. 2, not the retooled Doki Doki Panic released in the US as Super Mario Bros. 2. You have the special items like the Mega and Mini Mushrooms and Shell Mario that are in the same vein as the Tanooki Suit from Super Mario Bros. 3. You also have Super Mario Bros. 3's overworld map and level structuring. They've incorporated Super Mario World's graphic and background style and are using that game's best feature, the ghost houses. Much like Super Mario World did before it, New Super Mario Bros. shows off the bells and whistles of the system. Super Mario World was a parade of graphical effects that they couldn't do before the Super Nintendo. New Super Mario Bros. has very much the same parade and vibe with what the NDS can do graphically. From Super Mario World 2: Yoshi's Island they've taken the red coin and "morphmation" systems. It really is a little bit of this and a little bit of that. I believe the developers have taken what they feel are the best elements from each game and have cobbled them together in hopes of truly trying to create something special. It's a smart approach. I have opened up six of the game's eight worlds and have managed to fully complete the first three. I can say that parts of the game have reached greatness, and there are one or two aspects of the title that are clearly less than great. I'll cover those next time...
Tuesday, May 16, 2006
New Super Mario Bros. -- Initial Opinion.
Sunday, May 14, 2006
Ys Eternal -- Final Opinion.
Saturday, May 13, 2006
Uno -- All In One.
Ys 1 & 2 Complete -- Initial Impression.
After completing Fight Night: Round 3 I needed something quick I could fit in before the must play day one title New Super Mario Bros. arrives in three days so I decided on Ys: Ancient Vanished Omen from Ys 1 & 2 Complete. This will be the fourth version of the original Ys I've played. I've played the SEGA Master System, Famicom, and TG-16 CD versions. This particular version of Ys was released in 2001 on Japanese computers. It features the best graphics to date, updated sound and FMV, and new scenarios and an expanded and more fleshed out story. I have played through the start of the game to completing Solomon Shrine. That's roughly one-third of the game leaving the abandoned mine and Darm's Tower. That's enough for me to be sure how well this one is going to turn out...

