New Super Mario Bros. is an amalgamation of the best bits of the previous Mario titles in the series. There is a little of this and a little of that from just about every entry in the series. You have the classic gameplay and tight controls as well as the hidden secrets from the original Super Mario Bros. You have the challenge of Super Mario Bros. 2, the real Super Mario Bros. 2, not the retooled Doki Doki Panic released in the US as Super Mario Bros. 2. You have the special items like the Mega and Mini Mushrooms and Shell Mario that are in the same vein as the Tanooki Suit from Super Mario Bros. 3. You also have Super Mario Bros. 3's overworld map and level structuring. They've incorporated Super Mario World's graphic and background style and are using that game's best feature, the ghost houses. Much like Super Mario World did before it, New Super Mario Bros. shows off the bells and whistles of the system. Super Mario World was a parade of graphical effects that they couldn't do before the Super Nintendo. New Super Mario Bros. has very much the same parade and vibe with what the NDS can do graphically. From Super Mario World 2: Yoshi's Island they've taken the red coin and "morphmation" systems. It really is a little bit of this and a little bit of that. I believe the developers have taken what they feel are the best elements from each game and have cobbled them together in hopes of truly trying to create something special. It's a smart approach. I have opened up six of the game's eight worlds and have managed to fully complete the first three. I can say that parts of the game have reached greatness, and there are one or two aspects of the title that are clearly less than great. I'll cover those next time...
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment