I have finished the overtime mode and have completed all that Dead Rising has to offer as far as story is concerned. It's actually a surprisingly well done story that isn't taking itself entirely seriously. It walks a nice line between some silly Japanese perspective commentary and full on camp. The reasoning behind the zombies is a somewhat timely take on terrorism. Terrorism is the new black. The game's sort of random bosses, the psychopaths, are exceedingly well done and are entirely campy and fun. As characters that is. As bosses, they're sort of standard stuff. Nothing too special about how they play out. The setup for the sequel is handled great. I like the "time bomb" aspect. I do have a complaint about the final two bosses. They don't exactly feel tacked on, as they just feel out of place. The gameplay changes up for the final two bosses. The engine wasn't really made for the kind of battle the final boss is supposed to be. It becomes an annoyance of collision detection and cheapness. The final boss isn't exactly original either. He's ripped from a couple of games in action and concept, Metal Gear Solid and Resident Evil 4 to be exact. On the whole though, the story is better than I would have hoped for given it is Capcom and zombies after all. Next time should be the final opinion on Dead Rising. After I spend some time with infinity mode and I attempt to gather those last achievements I feel are possible.
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