It took me a little over twenty-four hours to complete Mario & Luigi: Partners in Time. In a previous entry I was dreading about the last boss battle given the trend in inflating the boss battles in the game up to that point. Well, the final boss sequence and battles took me two and a half hours. I do not like what they did to the boss battles in the game. Artificially extending the battles to the point of tedium. I do like the graphics. They're very well done in that traditional Nintendo Mario style. Everything is colorful and well animated. The sound effects are all crisp and clear and classic. The Charles Martinet voice work is well represented here, so however you feel about him, this game will only reinforce your opinion. The puzzles are of the mild variety. Nothing ever taxes the brain. The controls are responsive and there is very little touch involved. Which for me is always a plus. I'm actually very surprised. I think it speaks volumes that this game was designed for the GBA and was bumped up to the NDS late in the development. The humor level here is hard to convey. I didn't find it laugh out loud funny like Mario & Luigi: Superstar Saga. It's trying to be, but it just doesn't succeed. It's not not funny, it's just closer to cute or charming for trying. The story about invading alien mushrooms and time travel is well written and shows more than a few knowing nods to a variety of famous movies and science fiction. I liked the game, and there isn't any thing truly wrong with it outside of the extended boss battles, but it doesn't exactly leave me wanting more. It leaves me feeling like I need to take a break from Mario's ventures into RPGs for a while. Luckily there aren't any I need to play and there don't seem to be any on the horizon. I'm giving Mario & Luigi: Superstar Saga a 7.5.
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