I have played through the first five or so levels of Splinter Cell: Double Agent. That's enough for me to know that most of the gameplay is entirely as it was with a few alterations. Sam Fisher is still as capable as he ever was. His standards are all there. The crouching, climbing, creeping, hanging, hand-over-hand, throwing, swimming, and zip lining all return. His advanced moves also return. The split jump, drop attack, rappelling, and hanging neck break are all as easy to perform as they always were. He can still shoot while in split jump, shoot while rappelling, and shoot while hanging. He can still grab people. He can still interrogate them. He can still use people as human shields. He still likes to move bodies around and pile them up in dark corners. He can still open doors silently. He can still smash them open. He still has all the coolest gadgets in town. He still uses the OPSAT to communicate. He still has those cool goggles with the heat, night, and wave vision. He still carries the 5-7 SC Pistol with the OCP attachment. He's still able to temporarily disable electronic devices with it or put a bullet in the back of the head of an enemy in silence. He still carries the coolest rifle in video games, the SC 20K Rifle. It still has full scope functionality. It still comes with the SC 20K Launcher attachment that enables him to fire those sticky cameras, sticky shockers, and air foil rings for non-lethal means of dealing with threats. He's still hacking his way into computer systems to bypass security and steal information. As far as what Sam Fisher can do, it's all still there. It's all the same. Next time will deal with what's missing or changed...
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