Puzzles play a large role within the graphic adventure genre. They're what sets the genre apart from a glorified Choose Your Own Adventure story. The puzzles in Hotel Dusk are a mixed bag in my opinion. On one hand they're all grounded in reality. They're all plausible. You won't find any giant chess pieces or statues to move around like in the Resident Evil games. In Hotel Dusk you're simply doing real world actions and doing them by touch for the most part. You're using the stylus to pick locks, do some sewing, or solve a jigsaw puzzle. I'm actually glad for the more real world tasks. But on the other hand I get the feeling that some of the puzzles and stylus functions are just there as busywork. To give the player a sense of doing something other than merely advancing the story. Because Hotel Dusk really is all about the story. And that's a subject for next time...
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