Saturday, April 28, 2007

Capcom Classics Collection 2-5

Into 1991 we go with Block Block. The game is a Breakout clone. You have a paddle controller that moves a platform to the left and right across the bottom of the screen and you need to clear all the blocks off the screen by bouncing a ball into them. They had to add something to Breakout so they weren't sued. They've added hidden items within the blocks that will drop when the respective block is destroyed and the player must catch the items with the platform as they fall off the bottom of the screen. These items do everything from add more points, making your platform longer, making your ball larger, and helping you earn extra lives. Another aspect is the platform itself will start to shrink. There is a counter at the bottom of the screen that lets you know how many more times you can bounce the ball off the platform before it shrinks again making the game harder and harder as you go along. The game also employs all the trick blocks such as blocks that have to be hit multiple times, blocks that have to be hit from a specific side, to blocks that are moving and the like. The game's graphics are great for being Breakout. In the arcade you would have used a paddle controller, a knob in other words to turn left and right to move the platform. At home with the PS3's Sixaxis controller, the control just isn't as precise as it should be.

Also in 1991 we have The King of Dragons. The game is Capcom's take on SEGA's Golden Axe.  It's a sidescrolling action game with a pure D&D fantasy theme. The game allows you to select one of five characters on a quest to slay an evil dragon. You can choose between a cleric, dwarf, elf, fighter, and wizard. Each one playing differently of course. The game features the standard joystick for control over the character with a button to jump and another to attack. Pressing the attack and jump buttons together unleashes a magic attack that cost some of your energy. The difference with The King of Dragons is that the player gains experience from enemies defeated and from items collected. As you level up your become stronger and your range improves as well as your stamina. You can also collect higher level weapons and shields from chests along the way. The graphics and sound are great in The King of Dragons. The gameplay is fun and you'll want to play through the game as each character type.

Still in 1991 with Captain Commando. The game is sort of a bizarro take on Final Fight. It's another sidescrolling brawler just like Final Fight. It even takes place in Metro City, the same city as Final Fight, only a bit in the future. You get a button for attack and one for jump. Combinations of the buttons and the joystick directions will result in different moves. Unlike Final Fight the game allows for four players to play at once. The game features four players to choose from. You have the titular Captain Commando who can shoot lightning along the ground. You have Ginzu the Ninja who can cut enemies in half. You have Mack the Knife who happens to be an alien mummy with a pair of long knives. And finally but not least you have Baby Head, who is a super smart infant who rides around on a humanoid mech. The game has you going through locations like downtown, the ninja house, the circus tent, the secret lab, and eventually into outer space. The whole thing is just intentionally bizarre. It's a fun distraction of a game for those looking for some Final Fight type action.

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