Saturday, June 16, 2007

Rainbow Six: Vegas -- The Human Factor.

I've managed to play through the co-op story mode of Rainbow Six: Vegas. I played through the game with Magus and have come to find out how important the human factor actually is within the game. Co-op mode is good fun. The game plays out like a more controlled SOCOM. Same essential concept. In the co-op mode you have other living players along for the ride and you work together to get the job done. However in the offline single player game you're saddled with two AI teammates. They perform better than the AI in SOCOM, but they're still not all that great. They're entirely schizophrenic. Either they're taking down hostile targets with amazing precision or they're entirely inept and just let the enemy walk up and kill them. There isn't any in between.  The offline story mode degrades into essentially just ordering your team around and having them handle most of the duties. You sort of take a back seat. Especially on the realistic difficulty which borders on stupid cheap. When the AI is being inept it's a dose of frustration. When they're actually doing what they're supposed to be doing, it's actually a dose of boredom. I'm not sure I'm going to be able to make it through the offline game. I'm essentially just chasing achievements at this point. I might not have the patience for it.

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