Friday, June 8, 2007

Rainbow Six: Vegas -- Initial Impression.

I'm a little late with the initial impression for Rainbow Six: Vegas on the Xbox 360. These impressions are for the online story mode co-op missions as that's all I've played of the game thus far. I resisted playing this game for the longest time. I dismissed it as being like the previous Rainbow Six games I had demoed on the Dreamcast.  One-hit-kills and overly tactical to the point of almost being turn based gameplay with retarded AI to deal with in both the enemies and your NPC team members. But after seeing numerous people on my buddy list continually playing the title I had to reevaluate the game. I am initially very pleasantly surprised at what I've found in the co-op mode at least. I would describe it  as a far more controlled and working SOCOM style game. It's far more assault than it is stealth. Which is a plus these days with the glut of stealth gameplay out there. The game initially comes off as very good looking. The sound design comes off as amazing. The gameplay seems solid with far less glitchy AI behavior, although some glitchiness has arisen. Is it enough to derail what seems like a rather good game? Only time will tell...

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