Oops, forgot the middle section it seems. Resistance: Fall of Man can be summed up in one word. Solid. All of the aspects of Resistance are well done. They just don't exceed in any way. The graphics are crisp and clean and well lit. Not a lot of fumbling around overly dark corridors here. The level designs are predominantly linear without any running around wondering what to do. The few switches in the game are always for the door right in front of you. No flipping a switch only to be left wondering what the hell that did. The weapons are actually quite toned down from what one might expect from Insomniac, the makers of the Ratchet & Clank series with its insane array of weapons. You get all the essential types here from standard and alien versions of the machine gun. A standard shotgun. Alien rifles that shoot through objects and gain more power the more objects they travel through. You have standard and alien grenades. You have the standard sniper rifle. The weapons are also very solid without exceeding in any real way. The controls of the game are handled well. No complaints there. The story is told mostly through narration between levels. So you get a concise and clear understanding of what's going on at all times because it's all spelled out for you. The story is interesting and by-the-numbers. It too is well done without exceeding in any particular way. The sound and music are again well done. Good voice acting and battle sounds with affective music. Everything is well done with Resistance. It's a good game. It just somehow doesn't cross over to being a masterful game. I'm giving Resistance: Fall of Man an 8.
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment