Saturday, July 28, 2007
General Update.
Thursday, July 19, 2007
Taito Legends 2: Day Twelve & Final Opinion.
The year 1996 sees Raystorm which is a 3D update of the 1993 game Rayforce. They're both vertically scrolling shooters. They both employ the standards of power-ups and boss battles. They both also feature two types of fire. The primary weapon fires out on the level of the ship and the secondary weapon features a lock-on system that allows for multiple ground and air targets to be hit at once. The boss battles play big into the weapon system with both primary and secondary attack points. Raystorm is in 3D. The very early 3D of clear cut polygon edges. You can see how everything was built. The graphics were impressive for the time but come off as looking like a good PlayStation game now. The 3D graphics also allow for the levels to be full of twists and turns and hills and valleys that you go in and out of and around. It made for a far more dramatic and interesting presentation for the genre at the time.
The final two games on the disc both saw release in the arcades of 1997. If you were to take Bust-A-Move and combine it with Break-Out then you'd have Puchi Carat. You control a paddle that moves along the bottom of the screen to the left and right. There are colored orbs in rows above you that move down a row after a set amount of time. The game ends when the orbs reach the bottom of the screen. So you have to keep bouncing a ball into the orbs to remove them. Missing the ball with the paddle causes the rows to instantly drop another row. The graphics feature an anime style background image that's for each of the twelve anime characters you choose at the start of the game. The characters are in the background essentially acting as cheerleaders. Their animation actually can be a distraction. The game features a versus mode and a single-player mode.
The final game of the disc is G Darius. It takes the Darius formula and puts it into 3D. Which makes it look very cool but keeps it in 2D control as it's still a horizontally scrolling shooter. The bosses and enemies come into play from the background and foreground. They make dramatic sweeping entrances. The boss battles have a lot of avoidance gameplay with them charging at you all the time from everywhere to show off the 3D graphics. Other than that it's still Darius. Which means you have you the sea life based technological monstrosities as enemies. You have the path selection system between each stage. You have the same power-up system. G Darius comes off as a lot more cheap than Darius Gaiden though as once you've lost a ship it's near impossible for you to recover and continue on.
And now for the final opinion, finally. This disc contains a massive amount of arcade history. It's an amazing value at the price. Thirty-nine games for twenty bucks. But that's all you're going to get. No history. No bonuses. No extras. Just good emulation and a simple and clean interface. I think the original Taito Legends was more accessible to a casual player offering a wider variety of games. Taito Legends 2 is pretty much only for the historians out there. Those who were around to play the games originally or those who want to get their hands on every last arcade title or collection. I'm giving Taito Legends 2 a 7.
Wednesday, July 18, 2007
Taito Legends 2: Day Eleven.
The year 1995 saw the release of Gekirindan. The game is a vertically scrolling shooter. The game seems to be an unrelated evolution of the Taoplan developed but Taito published 1988 release Truxton. The game features three selectable ships with their own special weapons. One of those ships seems identical to the ship in Truxton even down to the famous skull smart bomb special weapon. The game features all the genre standards from power-ups to impressive boss battles. The game's screen can be scrolled to the left and right as the game force scrolls vertically. This provides a larger playfield. The graphics and sound are all top notch. The game just feels like a classic shooter.
The year 1995 also saw yet another release in the Space Invaders series in the form of Space Invaders '95. What's left to do with the series? Apparently not much beyond just going insane. So this version of the game has done just that. They've applied the Parodius gimmick to Space Invaders. It plays the same but with a zany nonsensical comic approach to the graphics and music.
The original Bust-A-Move was developed by SNK in 1993. This Taito produced sequel named Bust-A-Move Again saw the dim light of day in the arcades of 1996. The game is the result of crossing the Tetris clone Columns with billiards. The object is to clear the screen of colored orbs by linking three or more of them together. You do this by shooting a colored orb into the field. You can adjust the angle to the point of pulling off bankshots off the walls. The game features a verus computer mode where you go through level after level of AI. The game also features a puzzle mode where you have to clear one-hundred levels. Like all great puzzle games the game is simple to pick up and play but tough to master. It's great fun.
Tuesday, July 17, 2007
Taito Legends 2: Day Ten.
In 1994 they released Space Invaders DX. This game features pixel perfect recreations of various versions of Space Invaders plus two new modes. When you select Space Invaders you're met with a list of versions to play. The game offers the upright arcade version, the color version, the black and white cocktail version, and the colored overlay cocktail version. Perfect in every way right down to the rainbow glitch. The game offers up a two-player versus mode where your actions have a negative effect on the other player. And the game also offers up a parody mode. In this mode you'll play the game as various Taito game characters on a backdrop inspired by their specific game where you'll be shooting invaders modeled after the enemies from said games.
The year 1994 also saw the release of Elevator Action Returns. The sequel to Elevator Action II evolves into more of the standard action game. You're out to stop a mad bomber by locating bombs and disarming them. It plays with the same basic concepts as the original in that you're going in and out of doors and taking elevators up and down while dealing with enemies by shooting at them. They add in the ability to duck and shoot and a special weapon. You can also select to play as one of three characters with their own speeds and special weapons. If you were to perfectly blend Elevator Action with Namco's Rolling Thunder you'd end up with Elevator Action Returns. It features great graphics and fun gameplay.
Up to 1995 with Cleopatra Fortune. The game is a Tetris variant with an Egyptian motif. You need to rotate the blocks and jewels to position them so you can clear them from the screen before it fills up and ends the game. To clear them from the screen you have to surround the jewels with the blocks on all sides which causes the jewels to vanish leaving the blocks. The blocks then collapse and fill in the space left behind by the jewels. Once you fill up an entire row from left to right the blocks crumble and vanish. So it's a little more complex than Tetris with its twofold concern. It's a fun variant, if Tetris variants are your thing.
Monday, July 16, 2007
Suikoden V: Final Opinion.
Taito Legends 2: Day Nine.
The year is 1992 and Taito releases Arabian Magic into the arcades. The game is a sidescrolling brawler that has an Arabian Nights theme. You can choose between four different characters that each have their own moves. The game has decent graphics and horrible sound. The game has you beating the crap out of anything and everything that gets in your way. You can collect healing items and extra magic attacks that take the form of a genie from the lamp. You have to repeatedly press the attack button during the magic attacks to cause the genies to strike out at the enemies. Each level has its own boss to be fought. The game tries to break up the monotony of the genre by adding some slight platform elements.
Moving forward a year to 1993 we find Dungeon Magic. This game is rather cool. It's an isometric perspective hack and slash with a Dungeons & Dragons theme. You can collect experience as a drop from creatures. The more you collect the more you'll level up one of the selectable characters you've chosen to play with. They're the standard archetypes of the theme. You have the elfin archer, the warrior, the wizard, and the knight. They each have their own attacks and magic. You hack and slash and shoot your way through throngs of the standard theme enemies such as the lizardman and kolbold. There are chests that contain treasures and traps alike. A rather cool aspect to the game is that you can choose which exit to take from each room. The map draws in as you go. There are rooms you'll never see without multiple playthroughs. The replay value for this one is quite high. The graphics are great. The game is colorful and well drawn. The sprites are large and have solid animation. This one is a very fun game.
Moving ahead another year to 1994 we have Darius Gaiden. To put it simply, Darius Gaiden is as good as shooters get. It's an undeniably awesome game. The game is a horizontally scrolling shooter. The game features a graphic design that crosses technology with fish. The boss battles are all giant technological monstrosities in the form of some undersea animal. A few other aspects set it apart. You're able to select your course after completing each stage. You start on stage A and have a choice between going to stage B or stage C. It fans out in the same exact way as you would select the courses in Out Run. That provides enormous replay value as each stage has its own exclusive boss. So you'd have to play through all the courses to see all the bosses. And they're well worth seeing. The graphics and art design are nothing short of amazing. They still impress today. The music ranks among Team Zuntata's best. Especially the vocal track found throughout numerous stages.
Saturday, July 14, 2007
Suikoden V -- War Happens Live.
Taito Legends 2: Day Eight.
The year 1990 saw the release of the game Super Space Invaders '91. This update to the original Space Invaders adds a bunch of new things to the classic formula. Your ship still moves left and right across the bottom of the screen while shooting at invaders that are eternally edging closer. The game now features colorful backgrounds with the stages taking place in various locations such as Earth and outer space. The enemies aren't limited to their original movement pattern. They can now move in various different ways ranging from Galaga like swooping attacks to Gyruss like flight patterns. The game allows for power-ups and special weapons. They've even incorporated boss battles. The game has a more whimsical nature as evidenced by the stages in which you must protect a herd of cows from the aliens out to abduct them. The colorful but decent graphics and the fun music and gameplay make this one well worth playing.
The year 1991 saw the release of Metal Black in the arcades. The game is the evolution and pseudo-sequel to Gun Frontier. This time around the game has moved from being a vertically scrolling shooter to being a horizontally scrolling shooter. The setting has moved from the bizarre future and wild west weaponry themed Mars to a future post-apocalyptic somewhere. Beyond that the game features the standards of the genre. The graphics are actually quite impressive and the boss battles tend be long and extravagant.
We move ahead to the year 1992 for the final game of this entry with Grid Seeker. The game is another vertical scrolling shooter with all the standards of power-ups and lengthy boss battles. This one is set in the as of then distant future of the year 1999 during the second Persian Gulf War. You can choose between three types of aircraft, a helicopter, a stealth fighter, and a stealth bomber. The game has an intro that gets you ready for some serious modern war action. Except it becomes obvious that their version of the future seems a tad far more advanced than how the year 1999 actually was. The vehicles employ R-Type like vehicle attachments that act as shields. You actually need to catch enemy fire with them to build up your firepower and bomb strength. The game tries really hard for epic boss encounters but they come off as more overwrought and tedious than anything. This one is more for the dedicated.
Thursday, July 12, 2007
Taito Legends 2 -- Day Seven.
All three games in this entry saw release into the arcades in 1990. The first one up is Football Champ. This is a soccer game with the field displayed horizontally so the goals are shown on the left and right sides of the scrolling screen. The game allows for eight way movement and features two buttons that vary depending if you're on offense or defense. On offense one button shoots and the other passes. On defense one button allows for a slide tackle and the other allows for rougher tactics like pulling their shirts or tripping. Needless to say using the rougher tactics provides a far greater risk of penalty. You've got a set amount of time to play in which you're going to want to outscore the opposing team to continue playing on. The graphics are pretty good and feature some decent animation. The game is fast and very arcade like. This isn't a soccer sim by any means.
Next up is Gun Frontier. The game is a traditional vertically scrolling shooter. The game has a bizarre aesthetic with the player's ship and a lot of the enemy ships and bosses being styled after weapons from the American wild west. So like... a boss ship that looks like a couple of Colt revolvers. Beyond that strange aspect it's very much traditional fare. You're attempting to shoot down or destroy everything before they can shoot you while along the way collecting items to power-up your firepower and the your bombs. The graphics are decent with some large and detailed explosions.
Lastly for this entry we come to Liquid Kids. The game is just all around awesome. It's the further evolution of The Fairyland Story and Don Doko Don. This time around you're a hippo that can throw bubbles of water at enemies. The bubbles break when they contact an enemy or wall and cause a torrent of water which behaves very much like a flash food. It flows until it can leave the screen. Enemies hit by the water are then stunned and the hippo can come in contact with them and they'll be kicked off screen and defeated. The game evolves beyond the previous game's single screen puzzle element into a full on platforming game. It retains Don Doko Don's very colorful and extremely cartoonish graphic design. It expands with a more full narrative. And also features some creative boss battles.
Suikoden V -- A Return.
Sunday, July 8, 2007
Taito Legends 2: Day Six.
Thursday, July 5, 2007
Taito Legends 2: Day Five.
Wednesday, July 4, 2007
Taito Legends 2: Day Four.
We're still in 1988 for Raimais. The game is a little bit vehicle shooter and a little bit Pac-Man. It's an action game where you control a vehicle as you move around a maze that's filled with dots you have to collect while avoiding the other vehicles. It's not quite Pac-Man alone as you're able to collect power-ups to your vehicle along the lines of shields and lasers. These allow you to take out the other vehicles. Once you've collected all the dots in the level many doors on the outside wall of the level open allowing you to leave the current level for the next one. The game is a decent distraction at best.
The year 1988 also saw the release of Syvalion. The game is actually a pretty cool and original concept. You play as a mechanical dragon that is able to breathe fire. You have a limited amount of fire to breathe and it gradually refills over time. You can move through the maze like levels in eight directions. Your body is actually quite long and represents your health meter. Each segmented section will turn red with damage from the tail to the head. Once it hits the head it results in loss of a life. Your fire attack goes straight out and you're able to move while firing. You have to kill enemies to get points and restore your health. You also bounce off of the maze like level walls when moving too fast which can send you careening around the level like a pinball. There are bosses to be fought on each level.
Bonze Adventure was released alongside the others in 1988. The game is a standard platformer. Run and jump and attack. The game has you playing as a monk who attacks with orbs by throwing them at your enemies. The orbs can be bounced off walls and the like. You're able to power-up these orbs so they become stronger and larger. You get a magic attack that will be based on the element represented by the color of the orb. The magic attack takes away one of the levels of power to the orb that you've built up. The game has you dealing with the dead. Everything is based on death and hell and the creatures are a representation of that. The game has seven levels with a boss at the end of each one. The game is a good distraction but never steps outside the bounds of being average.

