We're still in 1988 for Raimais. The game is a little bit vehicle shooter and a little bit Pac-Man. It's an action game where you control a vehicle as you move around a maze that's filled with dots you have to collect while avoiding the other vehicles. It's not quite Pac-Man alone as you're able to collect power-ups to your vehicle along the lines of shields and lasers. These allow you to take out the other vehicles. Once you've collected all the dots in the level many doors on the outside wall of the level open allowing you to leave the current level for the next one. The game is a decent distraction at best.
The year 1988 also saw the release of Syvalion. The game is actually a pretty cool and original concept. You play as a mechanical dragon that is able to breathe fire. You have a limited amount of fire to breathe and it gradually refills over time. You can move through the maze like levels in eight directions. Your body is actually quite long and represents your health meter. Each segmented section will turn red with damage from the tail to the head. Once it hits the head it results in loss of a life. Your fire attack goes straight out and you're able to move while firing. You have to kill enemies to get points and restore your health. You also bounce off of the maze like level walls when moving too fast which can send you careening around the level like a pinball. There are bosses to be fought on each level.
Bonze Adventure was released alongside the others in 1988. The game is a standard platformer. Run and jump and attack. The game has you playing as a monk who attacks with orbs by throwing them at your enemies. The orbs can be bounced off walls and the like. You're able to power-up these orbs so they become stronger and larger. You get a magic attack that will be based on the element represented by the color of the orb. The magic attack takes away one of the levels of power to the orb that you've built up. The game has you dealing with the dead. Everything is based on death and hell and the creatures are a representation of that. The game has seven levels with a boss at the end of each one. The game is a good distraction but never steps outside the bounds of being average.


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