All three games in this entry saw release into the arcades in 1990. The first one up is Football Champ. This is a soccer game with the field displayed horizontally so the goals are shown on the left and right sides of the scrolling screen. The game allows for eight way movement and features two buttons that vary depending if you're on offense or defense. On offense one button shoots and the other passes. On defense one button allows for a slide tackle and the other allows for rougher tactics like pulling their shirts or tripping. Needless to say using the rougher tactics provides a far greater risk of penalty. You've got a set amount of time to play in which you're going to want to outscore the opposing team to continue playing on. The graphics are pretty good and feature some decent animation. The game is fast and very arcade like. This isn't a soccer sim by any means.
Next up is Gun Frontier. The game is a traditional vertically scrolling shooter. The game has a bizarre aesthetic with the player's ship and a lot of the enemy ships and bosses being styled after weapons from the American wild west. So like... a boss ship that looks like a couple of Colt revolvers. Beyond that strange aspect it's very much traditional fare. You're attempting to shoot down or destroy everything before they can shoot you while along the way collecting items to power-up your firepower and the your bombs. The graphics are decent with some large and detailed explosions.
Lastly for this entry we come to Liquid Kids. The game is just all around awesome. It's the further evolution of The Fairyland Story and Don Doko Don. This time around you're a hippo that can throw bubbles of water at enemies. The bubbles break when they contact an enemy or wall and cause a torrent of water which behaves very much like a flash food. It flows until it can leave the screen. Enemies hit by the water are then stunned and the hippo can come in contact with them and they'll be kicked off screen and defeated. The game evolves beyond the previous game's single screen puzzle element into a full on platforming game. It retains Don Doko Don's very colorful and extremely cartoonish graphic design. It expands with a more full narrative. And also features some creative boss battles.


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