Sunday, September 2, 2007

Metroid Prime 3: Corruption -- Controlling Ms. Aran.

Having explored fifty-three percent of the rooms within Metroid Prime 3: Corruption I can safely say these are not the greatest controls ever devised for a first person shooter. Give me Halo's controls thank you very much. With that being said however they aren't bad. They work. Samus is moved around with the analog stick of the nunchuck. The Z button is used to lock on to enemies or grapple points. The problem is that it's one very sketchy lock on system. The same one that's plagued all three Metroid Prime games. While locked on you can move Samus around and aim her gun arm around at anything you wish. That's the big improvement here. Something that's been around forever in the first person shooter genre. But then again, Metroid Prime isn't a first person shooter supposedly. But now you have the free movement and independent aiming. The A button on the Wii Remote serves as your trigger with jump assigned to B. Missiles are assigned to down on the D-pad. The minus button serves as your means of switching visor modes and the plus button initiates and cancels hyper mode. Button 1 will bring up your map and button 2 is for hints. There is a little more to it than just adding first person shooter functionality to Metroid Prime. There are some Wii enabled gimmicks that work well enough as to not feel so gimmicky. The new grapple beam allows you to shoot out an energy beam from Samus' left hand that she can use to swing from hotpoint to hotpoint like Tarzan. This function has been brought into the combat. You can use the grapple beam to remove the shields from enemies and as well as flip switches and pull open hatches and other obstructions. It's as simple as targeting whatever and using Z to lock-on and then making a gesture towards the screen with the nunchuck to have Samus shoot the beam. It will latch on to whatever and then you make a sharp pulling gesture with the nunchuck to pull the shield from the enemy or flip that switch. You no longer flip the basic switch in Metroid Prime. Every little thing requires a cute Wii gimmick. Like pointing the Wii Remote at the screen and holding A to grab a switch that you must pull out of its socket by pulling the Wii Remote closer to you. Then turning said switch like a key, and then pushing the Wii Remote back closer towards the television as to reinsert the key. There are numerous and clever versions of this basic mimic the onscreen function with the Wii Remote design. The controls work as well as they could given that even the lock on function sucked with the Gamecube controller for the first two games in the trilogy. So far we've learned that you can play Zelda with the Wii controls quite well and Metroid functions well enough and that Sonic controls beyond bad with them. Good to know the three real games on the system are all over the place as far as controls go isn't it?

No comments: