The credits have rolled on the import only Freshly-Picked: Tingle's Rosy Rupeeland and despite one glaring design flaw the game is good fun. The adventure part of the game is fabulous. The world is broken into three continents with multiple areas each. Each area is a different geographical type and contains its own set of creatures and puzzles and challenges. The bulk of Tingle's gameplay is adventure puzzle as the combat is secondary. You need to solve or figure out almost everything in the world. The game provides numerous and often subtle hints on just about everything. The puzzles are pretty evenly spread through the overworld and dungeons. The story is minimalist but full of charm and character. The graphics are well drawn and clean. It's a colorful world. The music is great when used. It's mainly an ambient soundtrack. The boss battles are fun and surprisingly impressive given the touch aspect to almost all of them. And arcade Punch-Out!! fans will have a bittersweet reaction to the fact that Nintendo hasn't entirely forgotten about the series with its homage to the game in the second boss battle. Tingle would be an amazing game if it were not for the fact that Nintendo handled the barter system as they did. It remains one of the worst design choices I've seen and for some could genuinely be considered a game breaking fatal flaw. If you're willing to overlook said flaw, a great game can be found in Freshly-Picked: Tingle's Rosy Rupeeland. I'm giving it an 8.
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