Tuesday, October 2, 2007

The Legend of Zelda: Phantom Hourglass -- Initial Impression.

From Freshly-Picked: Tingle's Rosy Rupeeland on the Nintendo DS I'm going right into The Legend of Zelda: Phantom Hourglass. Same system, same genre. From a bizarre take on the formula for a series offshoot to a reworking of the classic formula for a new system. Phantom Hourglass marks the debut of The Legend of Zelda on the Nintendo DS. The series' producer, Eiji Aonuma, has felt the need to full make use of all the new features enabled by the Nintendo DS hardware. As a result we have a Zelda game that's one-hundred percent touch controlled. And truth be told, I'm not too excited about that prospect. I have concerns of sacrificed controls and challenge. I'm also worried about the 3D graphic capabilities of the Nintendo DS. Will the system be able to handle the Wind Waker art style and deliver a world that's texturally rich or are we going to be looking at something far more sparse? And as the game is a direct sequel to Wind Waker, which is generally considered the weakest 3D Zelda title, will they be carrying over some of the mistakes present in that title? Such as the overused and less than exciting sailing aspects? I'm going in to Phantom Hourglass with more reservations than I normally would ever have regarding a Zelda game. I've spent just a little time with the game so far and I'll need a lot more time to see how my concerns pan out. Hopefully Phantom Hourglass lives up to its lineage.

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