Monday, November 26, 2007
Mass Effect -- A Universe of Information.
Wednesday, November 21, 2007
Mass Effect -- Initial Impression.
Tuesday, November 20, 2007
Phantasy Star Universe: Ambition of the Illuminus -- The Expansion Arrives.
The expansion to Phantasy Star Universe has arrived. We're playing on the Xbox 360 version of the game and the expansion itself came without a hitch for us. The download arrived on Xbox Live Marketplace exactly when it was supposed to as did the title update that allows you to access the new content. And SEGA had the servers back up from the maintenance when they said they would. I'm typing this during an unscheduled maintenance though as it seems the PSU players who didn't get the expansion have been locked out of the X360 servers. So they've shut down the servers to fix the problem and allow them back in. The expansion adds a ton of new content. Most importantly new missions with new creatures and bosses and also rare weapons and armor and units and character classes. We've all spent the first day fiddling around with altering our characters and our rooms. Some of us are testing out new classes and weapon types. I've found or purchased some new synthesizing boards and have managed to create a bunch of new weapons. I've even found a new armor type. All of this new content is just great, but SEGA didn't just add new things to the game. They've seemingly fixed every issue people had with the game and a bunch of things we didn't even know needed improving. The stuff like moving to lobbies previously visited is great, but the stuff like warping to the lobby from block three of a mission instead of to block one is even better. Just about every system has been overhauled for the better. Nothing seems left untouched. And it all seems to be improved upon. I felt a palpable sense of the collective being impressed with the expansion thus far. Everything just seems groovy. Hopefully SEGA fixes the issues for the cheap bastards who didn't buy the expansion so the rest of us can get back to playing.
Monday, November 19, 2007
Super Mario Galaxy -- Final Opinion.
Thursday, November 15, 2007
Phantasy Star Universe -- The 1-Up Cup: Wrap-Up.
Super Mario Galaxy -- Controls That Are Just...Super.
Tuesday, November 13, 2007
Super Mario Galaxy -- Initial Impression.
Next up for me is Super Mario Galaxy for the Wii. This is normally the Thanksgiving game, for us adults and teenagers anyway. It's the Christmas game for the kids. You know the one, the biggest Nintendo release of the year. The one normally launched the week of Thanksgiving has come a week early. I have played the game through the first four stars. That's through the first story based training star and the three main stars of the Good Egg Galaxy within the Terrace section of the Observatory. What have I learned so far? I've learned that I'm going to end up hating the SDTV aspect of the Wii and how that plays out via HDTV. Scratch that, I already despise it. But that really doesn't matter at the moment because of what else I've discovered so far. I've discovered that Mario is back. Already I can tell just from the little bit of the game I've played. All of the charm and wonder and excitement and joy of first playing Mario 64 is present in Super Mario Galaxy. Everything that was sorely lacking in Super Mario Sunshine is once again there. It's good to feel this from a Nintendo game again. That old magic. That old charm. At least initially. Let's hope it remains throughout the full game. As always, there is only one way to find out...

