Tuesday, November 20, 2007

Phantasy Star Universe: Ambition of the Illuminus -- The Expansion Arrives.

The expansion to Phantasy Star Universe has arrived. We're playing on the Xbox 360 version of the game and the expansion itself came without a hitch for us. The download arrived on Xbox Live Marketplace exactly when it was supposed to as did the title update that allows you to access the new content. And SEGA had the servers back up from the maintenance when they said they would. I'm typing this during an unscheduled maintenance though as it seems the PSU players who didn't get the expansion have been locked out of the X360 servers. So they've shut down the servers to fix the problem and allow them back in. The expansion adds a ton of new content. Most importantly new missions with new creatures and bosses and also rare weapons and armor and units and character classes. We've all spent the first day fiddling around with altering our characters and our rooms. Some of us are testing out new classes and weapon types. I've found or purchased some new synthesizing boards and have managed to create a bunch of new weapons. I've even found a new armor type. All of this new content is just great, but SEGA didn't just add new things to the game. They've seemingly fixed every issue people had with the game and a bunch of things we didn't even know needed improving. The stuff like moving to lobbies previously visited is great, but the stuff like warping to the lobby from block three of a mission instead of to block one is even better. Just about every system has been overhauled for the better. Nothing seems left untouched. And it all seems to be improved upon. I felt a palpable sense of the collective being impressed with the expansion thus far. Everything just seems groovy. Hopefully SEGA fixes the issues for the cheap bastards who didn't buy the expansion so the rest of us can get back to playing.

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