Monday, December 31, 2007
Ratchet & Clank Future: Tools of Destruction -- Full Tilt Boogie.
Friday, December 28, 2007
Ratchet & Clank Future: Tools of Destruction -- Initial Impression.
I feel like some platform action so next up for me is Ratchet & Clank Future: Tools of Destruction. Ratchet & Clank Future is the latest title in the Ratchet & Clank series that began on the PlayStation 2 and saw four entries on that platform. Number five in the series hit the PlayStation Portable and will soon be ported over to the PlayStation 2. And that brings us to number six and the series' first entry for the PlayStation 3. Along with the Jak and Daxter series and the Sly Cooper series Ratchet & Clank were mainly responsible in allowing Sony to essentially out-Nintendo Nintendo last generation. Ratchet & Clank originally released five years ago. Six titles in five years, that's pretty hot and heavy. And the demand for them has barely waned. And that's because the series offers fun run and gun platforming action with action RPG lite leveling of weapons thrown in. And it's all wrapped up in great comic storytelling with well-written characters and great voice acting. I'm not expecting anything different this time around. In fact it appears Insomniac Games didn't set out to reinvent the wheel. They've reportedly gone back to the more simplified platform intensive action over the later entries' combat intensive action. From the time I've spent with the title, which amounts to the first couple of planets, I can tell that everything seems to be in place and the game is offering essentially more of the same. Which is just what I wanted. The classic Ratchet & Clank formula, only now on the PlayStation 3. And what's immediately apparent from playing the game is that it's just gorgeous. More of the same, only better looking. But will it last? Did they change anything? Will this be the one that tires me on the series? Will the Sixaxis control segments prove valid or are they destined for gimmickry? Can they keep the humor going this many entries into the series? We'll soon see...
Thursday, December 27, 2007
Nights: Journey of Dreams -- Final Opinion.
The Orange Box: Portal -- All In One.
The Orange Box is being billed as the greatest value ever put to disc. While it's not quite that, it's a great deal. Five games in one as they say. They are Half-Life 2, Half-Life 2: Episode 1, Half-Life 2: Episode 2, Team Fortress 2, and Portal. I'm not going to play through The Orange Box all at once. One game at a time with numerous other games in between each one is the plan. I never played Half-Life, which is what kept me from Half-Life 2, which kept me from Half-life: Episode 1 and so on. I intended to play the Dreamcast version of Half-Life but a couple months before the release of the game SEGA officially killed the Dreamcast. Valve's reaction was to not release the finished Dreamcast version of the game with the logic being their future potential sales were pulled out from under them so why even bother. The PC crowd has always clamored away saying Half-Life 2 is the greatest first person shooter ever. That's always been in the back of my head. I still never intended to buy The Orange Box. I really had no interest in Team Fortress 2, the now officially Valve produced online team versus game that started out as a modification for Half-Life. It was Portal that actually caught my eye and made me buy The Orange Box. It took me just one minute over three hours to complete the main game of Portal. The game mixes puzzles and first person action. The gimmick here is a gun that creates a portal. Portals you'll need to use in order to solve the puzzles and advance the game. Portal's portals actually offer up something new. And for that it's worth it alone. The game has just the right mix of challenge in both the action and the puzzles. And it takes both to get through the game. The action is good, the puzzles great, but the real stars of Portal are the humor and the writing. While it's essentially one joke carried over three hours, it's so very well done, and really funny. And it does culminate in one of the best boss battles I've experienced and one of the best end credit songs in history. The song is so very They Might Be Giants. I really enjoyed Portal for what it is, and as short as it is. Portal doesn't overstay its welcome. The game's length is augmented by some advanced challenges and some achievements to chase if you feel the need for more. Portal is awesome. I'm giving Portal a 9.
Tuesday, December 25, 2007
Nights: Journey of Dreams -- Halfway.
The credits have rolled on Will's story in Nights: Journey of Dreams. I still have Helen's story to play through. In Will's story I've managed to collect all the Dream Drops and have earned A ranks for all levels except the final one. Which I'll do before starting Helen's story tomorrow. Being halfway through the game I can comment on things like the graphics and music. The graphics are great from an art design standpoint. From a hardware perspective on the other hand the graphics are not going to impress X360 or PS3 owners in any way. The music though, now that should impress all around. The music is wonderful. A lot of people are having fits that there are voices in the game. Nights: Journey of Dreams is more story intensive than Nights into Dreams and it features full vocals for every character. I personally don't have any issues with any voices in the game. It doesn't bother me that Nights is voiced by a British chick. They've also made a huge deal over the seemingly for kids nature of the storytelling. It's entirely golly gee and innocent in a Disney-esque sort of way. If the final level of Nights: Journey of Dreams doesn't bring a smile to your face more than once then you probably have no soul. Nights hasn't been ruined in any way by the inclusion of said voices or story. There is room for this level of storytelling in games. Not everything need be epic or blood-splattered.
Monday, December 24, 2007
Nights: Journey of Dreams -- Initial Impression.
Saturday, December 22, 2007
Assassin's Creed -- Final Opinion.
Thursday, December 20, 2007
Assassin's Creed -- The Controls and Combat.
Sunday, December 16, 2007
Assassin's Creed -- Initial Impression.
Saturday, December 15, 2007
Link's Crossbow Training -- Final Opinion.
Friday, December 14, 2007
Link's Crossbow Training -- A Real Game.
Thursday, December 13, 2007
Link's Crossbow Training -- Initial Impression.
Wednesday, December 12, 2007
The Latest Wii Update Brings Innovative Good Cheer.
Last Monday the Nintendo Wii got its latest update in the form of Photo Channel 1.1 and Wii Gifting. I doubt too many people will give a second thought to the updated Photo Channel but Wii Gifting is a real smart bit of innovation. Wii Gifting allows you to send Virtual Console titles to anyone on your friend's list. And it's even relatively painless in execution considering Nintendo's online stumbling and friend code hell. It's actually a very cool and fun feature that the other two companies need to adopt a variation of for their respective platforms. Only now I'll actually have to start remembering birthdays and the like for the people I game online with. Already Christmas gifts have gone out and have been received. Good one Nintendo, you get points for this one. And profit, really smart from a business sense, isn't it? Great way to get the people who are already buying Virtual Console titles to buy even more.

