Sunday, December 16, 2007

Assassin's Creed -- Initial Impression.

Next up for me is the Xbox 360 version of Assassin's Creed. Assassin's Creed is supposed to be a little bit Splinter Cell, a little bit sandbox, and a little bit Prince of Persia. It's also the subject of the now infamous E3 demonstration by producer Jade Raymond. The one where the great looking and much hyped game took a serious hit when she played it live in front of the entire gaming world and her playthrough was a little beyond glitchy. So the game has had a fervor around it ever since. One going so far removed from cache problems of the demo Xbox 360 unit to it being an early build and other legitimate concerns all the way to people only wanting the game to succeed or fail because of Jade Raymond's rather pretty face. The controls and supposedly repetitive gameplay are other major topics for discussion. As are the game's not so hidden signs that things aren't what they may seem with the story. I don't have the answers to any of that as of yet. From my play time so far, which amounts to the rather cool extended tutorial and just messing around the first real mission, I can say that it seems I might have found something rather cool. There are some good signs. The initial vibe is a good one. But will it last?

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