Monday, March 10, 2008

Super Smash Bros: Brawl -- Initial Impression.

Here we are, at another triple-A level Nintendo release. This time it's the third entry in the Super Smash Bros series that began on the Nintendo 64. The second entry, Super Smash Bros Melee, just happens to be the best selling title on the GameCube. Fans have been frothing at the mouth for the last half of a year or so. It's time to brawl with Super Smash Bros Brawl. But first I'll have to let you in on a little secret. They're not very good games. At least in my opinion. I found the Nintendo 64 original to be a very shallow slapfest version of king of the mountain and not the fighter I was expecting. Felt a little burned on that one. Jump forward to Melee and the hype of the GameCube launch and the promise of oh so much more that turns out to be the same thing with a bunch of extra fan service piled on top. When discussing these games with people they always brought up me having only played them against the CPU and not against the living. And I always gave them that point. Maybe it does make a world of difference. And that's what has led me here, to Brawl. The promise of online. Will it save the game for me? I'm hoping so. Having messed around in single player my initial impression tells me it's going to be an uphill climb. We're talking like a cliff here...

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