So Maximum Attack G has hit Phantasy Star Universe. Maximum Attack G is
essentially the same classic Maximum Attack event that's been in every iteration
of Phantasy Star Online. It's a communal event wherein you'll be tasked with
killing as many enemies as possible along the way of collecting weapons badges.
The kill counts go toward the communal rewards. The weapons badges can be traded
for fabulous individual prizes. During the month long event the experience rate
and drop rate have both been boosted to two-hundred and fifty percent of normal.
That's going to allow Riddel to catch up in levels from the three months she was
absent from the game as Magus and I are both at the level cap of one-hundred and
thirty. We've already unlocked the communal rewards at ten and twenty million
kills, two weeks of megaholy luck and a ten percent synthesize rate bonus.
Maximum Attack G has a few wrinkles to differentiate it from previous Maximum
Attack events. The full course of Maximum Attack G has to be unlocked. This
event is in celebration of the twentieth anniversary of Phantasy Star and to
reflect that the course is made up of revised versions of the Phantasy Star
Online four original levels. The forest, caves, and mines are open from the
start. The ruins, and the boss battle have to be unlocked based on the kill
count. There are also a couple of individual contests based on your best time
and the one with the highest kill count. So far Maximum Attack G is proving to
be great fun. A lot of that is due to the pure nostalgia of the Phantasy Star
Online aspects, the music especially. And the desire to unlock the ruins, just
because the forest, caves, and mines have been so cool. It's going to be an
interesting balancing act we're going to have to pull off trying to spread our
collective online time through Phantasy Star Universe, Mario Kart Wii, and the
monstrously looming Grand Theft Auto IV.
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