It's been a while since my last update. There are a couple of reasons for
that. One Battlefield related, and the other being Pokémon. It just happens that
Pokémon is a
black hole of a time sink that I wasn't quite prepared for. But this entry is about Battlefield. I've completed
the offline game of Battlefield twice over. I originally went through it on the
hard difficulty level and earned the achievements for it. Once I realized that
the normal achievements don't unlock alongside the hard achievements I sort of
only halfheartedly searched for the collectible weapons and the bars of gold
hidden in each level. I saved my more thorough searching for when I went through
the game the second time on the normal difficulty level. So how was Dice CE's
first real attempt at an offline mode? It wasn't bad. It wasn't great either.
Some things they got right, and others they need more ironing out. What's right
about it? First and foremost, the character of the characters. They have it in
spades. Stereotypes though they may be, they're all wonderfully entertaining
with smartly written banter and great voice work. The story is shallow to begin
with. You're just out to steal some gold. It's the banter that will keep you
entertained throughout the game. The game is also really pretty with some
massive levels that show off Dice CE's great level design skills. Something
they've always exceeded at. The game also features what might be the best
surround sound design I've ever heard in a video game. Everything sounds great
from the pinging of bullets to the clanging of shell casings hitting the ground
to the booming explosions and they all rock and roll through the speakers. The
controls are pretty functional and never get in the way of things. So what did
they need to spend some more time on? The artificial intelligence is the chief
complaint on both sides. Your squad mates aren't the brightest bunch when it
comes to actually shooting as they are when talking trash to each other. You have to do all of the
work yourself. The enemies in turn are freaking brilliant. Not only are their
tactics quite sound, but they're gifted marksmen who don't ever miss and they're
seemingly smart enough to ignore your squad mates and concentrate all their
considerable firepower solely at you. Which makes things tough. Did I mention
the greatly designed levels are massive? Maybe a bit too massive as each of the
game's eight levels take a serious amount of time to complete. What
Battlefield: Bad Company really shows is great potential for future offline
efforts from Dice CE. But as anyone who has ever played a Battlefield game
knows, it's all about the online baby. And that will have to wait until next
time...
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