I have completed Braid for the Xbox 360. Braid is an Xbox Live Arcade title
that's currently the new it thing, the new media darling. You know, like last
year's Portal. Braid is an action game with puzzles that focus on the
manipulation of time. You can run and jump and perform context sensitive action
like the flipping of a switch. You also have control over time with the press of
a button. You're able to rewind throughout an entire level. You can't ever die.
You just rewind. Time applies to both the puzzles and the action. Missed that
jump? Just rewind. The game's focus lies within its puzzles. And they're quite
impressive and varied. A lot of people have seemingly been blown away by the
puzzles with claims along the lines of Braid has made them use parts of their
brains they didn't know they had access to. As if they've been forced into that
great untapped area of the brain scientists say we're not currently utilizing.
The puzzles are good, and more than a few of them are rather original, but I'm
not going to go any further than that with praise. I don't feel enlightened. I
just had some fun. The game's puzzles will frustrate you, but they will reward
you just as much if not more. There is a good sense of accomplishment. The game has soothing music that fits the imagery
perfectly. The game's look is of a watercolor painting come to life without the
childish overtones of other games in said style. It's an unquestionably pretty
game. Braid has a story, should you care to check it out, as it's purely
optional given the nature of its delivery. It will turn off some people as it did me. It's
very high concept and I found it slightly annoying with its mix of new age
hippie drivel and bemoaning of the loss of the sense of purpose of the modern
male. Is Braid the next great thing? Is Braid the future? Is Braid art? Will
Braid expand your mind? Who cares, I'm giving Braid an 8. I enjoyed it for what
it is, and my mind is already on to the next thing.
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment