Next up for me will be Silicon Knights' Xbox 360 exclusive Too Human.
Easily the most controversial game this year. Too Human's controversy has little
to do with gore or sexuality, as there isn't any in the game itself. No, Too
Human's controversy for the most part extends beyond the game and goes back
years. First of all, people have been waiting on this game for a decade. Too
Human started out as a four-disc PlayStation title that first saw the light of
day at the 1999 E3. Shortly thereafter Silicon Knights signed an exclusive deal
with Nintendo and the game was moved to the Gamecube where a reworked version
was shown at the 2000 Space World show. Silicon Knights delivered Eternal
Darkness and Metal Gear Solid: The Twin Snakes for the system and then the
partnership with Nintendo was dissolved. So the development of Too Human began
anew with Microsoft's Xbox and especially Xbox Live in mind. Time passed and
the impending generational shift to the Xbox 360 further delayed the often
delayed title. So finally the game hits store shelves in August of 2008. But
even then, it wasn't without further controversy. And for that you go back a bit
to the 2006 E3 showing of an extremely early build of Too Human on the Xbox 360.
Denis Dyack, the head of Silicon Knights showed the game behind closed doors to
select few people. One of those groups happened to be EGM / 1-UP. They revealed
what they saw, which was essentially a very early build of the game with graphic
and frame rate issues among other things. The game took a rather large hit in
the public perception. This obviously didn't sit well with Denis Dyack as he
went on a 1-UP podcast the following year in which he essentially rattled off
some diatribe about the responsibility of game journalists among other issues.
He went on to name NeoGAF forums as an example. He essentially decided at that
point to take on the Internet. A truly foolish act. NeoGAF's regulars proceeded
to mock him openly and incessantly until he further responded by joining said
forum and posting a challenge to post in the thread if you were for or against
Too Human all before anyone had a chance to play it. If the game scored below a
certain average among critics then the losers would receive a forum tag. The
outcome would be either 'Owned by Too Human' or Dyack would be tagged 'Owned by
NeoGAF'. Childish and silly, to be sure. The demo proceeded to hit Xbox Live
Marketplace and the reaction was decidedly mixed. On one hand a lot of people
declared the game shit, while others declared it great. Microsoft actually let
it be known that the game had received over a million downloads in a short
amount of time. However it's going to play out, there is massive interest. The
day before the game was to ship Dyack was permanently banned from the forum
further causing childish squabbling. And it's into Too Human we go with all
it's core baggage. And I say core baggage because that's also at the heart of
what's going to play out here. NeoGAF is the hardcore. They're the ones on the
Internet who eat, sleep, and drink video games. But does all that squawking and
squabbling resonate outside of the core demographic? Does the casual player hear
this? Will Too Human sell in spite of reviews and demo reactions? Is its generally negative opinion amongst the core gamers due from
carryover from that initial E3 showing? Is it a good game with an unfair rap?
Only one way to find out.
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