Tuesday, September 9, 2008

Too Human -- Final Opinion.

I had hoped to earn the last achievement in Too Human before coming to a final opinion on the game but it looks like it's just not meant to be. I've completed the game with forty-nine of fifty achievements. I'm missing the one for a complete seven-piece epic armor set. In previous entries I've essentially covered the controversy surrounding the game, the great loot system, and the functional controls and the subtleties of the battle system. So what's left to talk about? The answer to that question is balance. And that's Too Human's only real fault. The game is incredibly unbalanced. It all comes down to polarity enemies and the roll of the dice. When you load up a level you're taking a roll of the dice as to what enemies will show up as far as polarity goes. I mean, there's always going to be a troll there, and goblins there, and a spider there and a leader there in their same spots. But what is going to be different is the enemy polarity. Certain enemies come in different flavors, they can be shielded, or explosive, or ice, or poison, or time based. And it's in these combinations and the fact that the enemies scale to your level where the game's balance goes to hell. My main character is a commando. There are certain polarity enemies that I just can't damage worth anything. My bullets do the bare minimal in damage, my grenades to nothing, my ruiner and finishers do nothing, and my sword attacks are a joke because if I get anywhere within its massive area of effect I'm dead in one hit. And this is at the maximum character level of fifty, with the epic rifle for a cybernetic commando. In other words, my class and alignment's absolute best weapon in the game. To the point where it will take me ten minutes to whittle the health down of a troll. Ten minutes might not seem like a lot. But if it's surrounded by thirty tough enemies and I'm not in a big open room but trapped in a corridor with the door shut behind me you're starting to see how messed up and unfair it gets to be. There has been much ado about Too Human's story and graphics. I find them both to be adequate. The graphics chug in the cinema scenes and the facial models aren't the greatest looking things ever produced but they get the job done. In combat, Too Human looks much better. The story is an interesting bastardization of Norse mythology set in a sci-fi future world. It's told in a out of order fashion thatwon't sit well with some people. You only really start to make the connections and get it all in subsequent playthroughs. One time through and you'll likely be left unsatisfied. And it's the setup for a proposed trilogy, it established the characters and world and some history and little more. The music is actually very good but in my opinion suffers from trying to so be Halo's score. Same juxtaposition of rock and cinematic orchestral score. The voice work is very good all around. When Too Human works, it's great fun. But when Too Human doesn't work on account of balance you'll want to pull your hair out. It provides fun and frustration in equal doses. I'm giving Too Human 7.5. I'm looking forward to the sequel and its rumored four-player online co-op, and its hopeful balance adjustments. The Too Human trilogy stumbles a bit coming out of the gate, but it still has the potential to finish up a real winner.

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