I had hoped to earn the last achievement in Too Human before coming to a
final opinion on the game but it looks like it's just not meant to be. I've
completed the game with forty-nine of fifty achievements. I'm missing the one
for a complete seven-piece epic armor set. In previous entries I've essentially
covered the controversy surrounding the game, the great loot system, and the
functional controls and the subtleties of the battle system. So what's left to
talk about? The answer to that question is balance. And that's Too Human's only
real fault. The game is incredibly unbalanced. It all comes down to polarity
enemies and the roll of the dice. When you load up a level you're taking a roll
of the dice as to what enemies will show up as far as polarity goes. I mean,
there's always going to be a troll there, and goblins there, and a spider there
and a leader there in their same spots. But what is going to be different is the
enemy polarity. Certain enemies come in different flavors, they can be shielded,
or explosive, or ice, or poison, or time based. And it's in these combinations
and the fact that the enemies scale to your level where the game's balance goes
to hell. My main character is a commando. There are certain polarity enemies
that I just can't damage worth anything. My bullets do the bare minimal in
damage, my grenades to nothing, my ruiner and finishers do nothing, and my sword
attacks are a joke because if I get anywhere within its massive area of effect
I'm dead in one hit. And this is at the maximum character level of fifty, with
the epic rifle for a cybernetic commando. In other words, my class and
alignment's absolute best weapon in the game. To the point where it will take me
ten minutes to whittle the health down of a troll. Ten minutes might not seem
like a lot. But if it's surrounded by thirty tough enemies and I'm not in a big
open room but trapped in a corridor with the door shut behind me you're starting
to see how messed up and unfair it gets to be. There has been much ado about Too
Human's story and graphics. I find them both to be adequate. The graphics chug
in the cinema scenes and the facial models aren't the greatest looking things
ever produced but they get the job done. In combat, Too Human looks much better.
The story is an interesting bastardization of Norse mythology set in a sci-fi
future world. It's told in a out of order fashion thatwon't sit well with some
people. You only really start to make the connections and get it all in
subsequent playthroughs. One time through and you'll likely be left unsatisfied.
And it's the setup for a proposed trilogy, it established the characters and
world and some history and little more. The music is actually very good but in
my opinion suffers from trying to so be Halo's score. Same juxtaposition of rock
and cinematic orchestral score. The voice work is very good all around. When Too
Human works, it's great fun. But when Too Human doesn't work on account of
balance you'll want to pull your hair out. It provides fun and frustration in
equal doses. I'm giving Too Human 7.5. I'm looking forward to the sequel and its
rumored four-player online co-op, and its hopeful balance adjustments. The Too
Human trilogy stumbles a bit coming out of the gate, but it still has the
potential to finish up a real winner.
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