Wario Land: Shake It didn't get
any fanfare at Nintendo's abysmal E3 conference. It wasn't even shown in a
B-roll capacity. Hell, it wasn't even mentioned at all. Animal Crossing and Wii Music
are their seasonal focus. Shake It is a very good game, it might be a great game. It deserved more. We, the
core gamers, deserved more. Especially considering this is our kind of game.
Shake It! is a 2D platformer of old. Along the lines of Super Mario World and
Sonic the Hedgehog with some added Wii Remote functionality. But even the
presence of Wii Remote gimmickry can't detract from this game. And that's mainly
because the controls are pretty much perfect. Wario runs and jumps and
does the old time butt bounce attack and the rushing shoulder charge attack. He
can pick up enemies and throw them just like Yoshi from Super Mario World 2,
only with more control. The Wii Remote's tilt and shake functions are put to
great use. And that's mainly because there isn't really any allowance for error.
The remote isn't going to flake out on you because the designers have seemingly
not allowed it to happen. There isn't any pointing in Shake It!. Only the
aforementioned tilting and shaking. Wario has a ground pounding punch attack
that's tied to shaking the remote. Other functions like swinging on poles like a
gymnast or shaking coins from bags or health giving garlic from enemies are
tied to shaking in a context sensitive way. The same applies to the titling
functions. Tilting allows Wario to aim where he throws the enemies or it'll move
vehicles like a hotrod or submarine. The remote handles these without fail.
Something you can't really say about most Wii titles. Wario Land: Shake It's
controls are impressive. Everything is as fluid and responsive as the best 2D
platformers from the 16-bit heyday of the genre. Now the question becomes just how good a game is Wario Land: Shake It? Next time...
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