Next up for me is Fable 2 for the Xbox 360. Fable 2 is the Microsoft Game Studios published and Peter Molyneux's Lionhead Studios developed sequel to Fable. I do have to say that I did not like Fable. I did not like Fable to the point of never being able to complete it. There might have been some extenuating circumstances that played a part in my disapproval of the original. I bought Fable as a pick up bargain bin title late in the Xbox's life cycle. My particular Xbox was on its last legs. The drive would be extremely picky about what discs it would and would not load. I was getting disc read errors left and right. Cut forward to the arrival of the Xbox 360 and Fable hitting the backwards compatability listing. Now I had a drive that would load the game, but now there were a whole new set of glitches and audio bugs and the like tied to the emulation. And I had great issue with the ranged combat of Fable. Suffice it to say I never got far in Fable. So why am I here with Fable 2? Well, the promise of something new. Fable 2 is supposedly redesigned to the point of being an entirely different beast. And the promise of choices. Cause and effect taken to some grand level. I don't fancy myself an idiot. I'm well aware of Mr. Molyneux's history with promises left unfulfilled. The hype leading up to Fable and the post release reaction is one of the industry's most well known soap operas. And the build up to Fable 2 has been no less dramatic. With talk of promises and extravagant limited editions being neutered in the eleventh hour and drama over the will it make it on time for release day co-op. I've spent a few hours with the game so far. I can say that it's a good looking game. And the biggest surprise so far is the level of humor in the game. There is a lot of it, and it's actually genuinely funny and charming. And I already love the voice acting. We'll see where it goes...
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