Just like with Viva Pinãta I'm not entirely complete with Wario Land: Shake
It! but I'm offering up my final opinion. I think I've done all I'm going to do
with the game for now because I just need to at least make some sort of attempt
at getting out on top of this avalanche of seasonal titles before suffocating
entirely. I've completed the main game with one-hundred percent treasures and
challenges complete. That leaves the extra hidden levels mainly untouched. Shake
It is an exceptionally pretty game with its cartoon level high quality
animation. But that's not a lot if the gameplay isn't there. The gameplay is
there. It's backed up with perfect controls, even with the Wii gimmickry taken
into account. The game has been getting some criticism for its uninspired linear
level design. Given how the challenges are set up and how they're actually to be
considered the main course of the game, I have no problems with the level
design. I don't need the freedom to explore to nowhere in Shake It. The game
features an amazing soundtrack that walks the wonderfully bizarre line between
'70's exploitation film score and '70's after school special and or movie of
the week. The game barely has a story. Wario is greedy, so he's tricked into
doing something, the end. Wario is fun in the old fashioned way. It feels like a
16-bit game, in the best possible way. Again, I hope this one will get strong
word of mouth and generate the slow burn sales to being a hit. Somehow I doubt
it with this one though. And that's a shame. We need more of these types of
games. Wario Land: Shake It! is a successful return to the 16-bit era. I'm
giving it an 8.5.
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment