Thursday, December 11, 2008

Saints Row 2 -- Initial Impression.

Next up for me will be a return to the city of Stillwater in Saints Row 2 for the Xbox 360. Things got a little hot the last time I was there. The story picks up years later with the player character from the original game having been in a prison hospital in a coma the entire time. You'll wake up looking a bit different based on your choices made in the insanely detailed character creation system. You'll break out of prison to find the Saints in disarray and that Stillwater has undergone some drastic changes. You'll then set about reclaiming all that was yours. What am I expecting from Saints Row 2? More of the same wildly fun and goofy good time from the first game. Only this time I won't be alone. Saints Row 2 offers co-op. Not just co-op, but the real deal. Full co-op throughout the entirety of the main campaign. Everything in the game can be done in co-op. I'll have Magus and his golden afro sporting character along for the ride. Based on the first night's playing, we're in for some fun. We essentially spent about an hour messing around in the character creation, it's that detailed. We then proceeded through the first two story missions. Getting out of prison, and arriving at our first safe house. We then proceeded to essentially just mess around and explore. Goofing around with the combat engine and seeing what the physics engine could do for roughly four hours. We spent most of that time laughing. While Grand Theft Auto moved closer to wanting to be taken far more seriously it's clear Saints Row 2 has no such allusions. And that bodes well, for the fun of it.

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