I've put in roughly thirty hours into Fallout 3. I have to say it's been an uphill struggle. Fallout uses the Oblivion engine, but it appears to have taken a step back towards the broken balance of Morrowind. And that makes the initial hours of Fallout 3 more of a grind than they need to be. The problem is that initially you'll need to suffer through broken gameplay so Bethesda can maintain their RPG conventions. I don't care how much radiation a rabid dog has absorbed, it's just a feral dog. A single bullet to the head means death. I can understand Bethesda feeling that you need to level and gain experience to correctly handle a gun. That's fine. So you miss more than you hit initially. But it's just annoying that when you do hit you do nearly no damage. It's insane to have to shoot a mere feral dog in the head upwards of fifteen times. And this carries over to every enemy in the game. If you think the dog is bad, wait until you come across an armored scorpion. But it does eventually get better. Somewhere around the halfway point of level ten you'll have advanced enough in your skills and perks to have become competent. The game begins to become fun. But that's a major hill you must initially climb. Let's see if the back half of the game will make up for the struggle of the first half.
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