Friday, February 20, 2009
Street Fighter IV -- Initial Impression.
The next must play day-one title, which happens to be Resident Evil 5, doesn't arrive until March 13, so I'm going to continue sort of stretching myself thin by playing numerous titles at once. I'm still messing around with Sonic's Ultimate Genesis Collection and I'm actively playing The Lost and Damned and now I'll be adding Street Fighter IV for the Xbox 360. I own all the proper versions of Street Fighter and Street Fighter Alpha. I don't own much in the way of the spin-off titles. Just when you thought the 2D versus fighter was all but dead for the masses, here comes Capcom and their Street Fighter IV. Capcom has done something instantly cool with Street Fighter IV by staying entirely true to the roots of the 2D gameplay while at the same time offering all the modern visual flash one could want. Pretty much in the same exact vein as their Bionic Commando Rearmed. I can say that the game is just visually impressive. Those goofy wide-eyed expressions and reactions look awesome in motion. The stages seem to ooze charming details. The animation seems fluid. Capcom's famous cheese is also very much present in the game's victory statements and story. I can say that I don't intend to chase very many achievements for this one. I bought this one mainly off of the legacy factor more than anything. I intend to play some non-ranked player matches. I won't be doing anything in the ranked modes as that isn't very appealing to me in this genre. We'll see how it all turns out...
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