I have completed Chrono Trigger at just over thirty-two hours. Everything that made the original Super Nintendo version of Chrono Trigger a classic has returned. We've got the same great story that's bolstered by an improved version of the original translation. It hasn't been rewritten, it's just been cleaned up a little. Mainly in the naming of weapons and locations. They've also cleaned up Frog's dialog. The character still talks with a higher, more proper level of speech than the rest of the group, he's just not using the old English dialect. We've got the same great graphics and sound. We also still have the amazing score which sounds better than ever coming from the NDS speakers. The game's battle system remains relatively fast. The different character techs allow for a good amount of variety in battle. Originally I played the game through to the one original ending of twelve. I've played the DS version through to the same ending, now of thirteen. I don't know at this point if I'm going to pursue any of the other endings. There are three main components they've added as far as extra content is concerned. The first being the arena which allows for monster raising and battling. I never even touched the arena through this playthrough. The second is an extra side quest called The Lost Sanctum which easily amounts to the most annoying fetch quest in the history of RPGs. The last component is called The Dimensional Vortexes and is reached after completing the game and earns you the new ending thirteen. There is technically a lot added to this version but ultimately it's all padding and the real reason to own this remains the classic core title. I'm giving Chrono Trigger for the NDS an 8.5.
Subscribe to:
Post Comments (Atom)


No comments:
Post a Comment